1,850 Shrike List v2.0 (Updated)

ShrikeAfter taking two losses last week with my first version of a Shrike list, I’ve made a few small changes. I feel the list itself was pretty solid, nothing is ever perfect though, and with some practice things will smooth out. So, here’s an 1,850 list that I’m hoping to get to try out this Wednesday.

HQ
* Shrike

Elites
* Assault Termies x 5 w/storm shield + thunder hammers x 5
* Irconclad Dread w/hunter killer missiles x 2, seismic hammer w/melta, DCCW w/heavy flamer
– Drop Pod w/storm bolter & locator beacon
* Irconclad Dread w/hunter killer missiles x 2, seismic hammer w/melta, hurricane bolter
– Drop Pod w/storm bolter & locator beacon

Troops
* Tacts x 10 w/flamer, multi-melta
– Sarge w/power fist
– Rhino w/hunter kill missile, storm bolter
* Tacts x 10 w/melta, lascannon
– Sarge w/power sword
– Rhino w/hunter kill missile, storm bolter

Fast Attack
* Assault Squad x 10 w/flamers x 2
– Sarge w/power fist
* Land Speeder w/heavy flamer, multi-melta

Heavy Support
* Predator w/storm bolter, autocannon
* Devs x 5 w/missiles x 3
– Drop Pod w/storm bolter & locator beacon

The big change from the previous list is removing the Sternguard in a pod for another Ironclad. I’ve been wanting a 2nd Ironclad and finally picked one up this past weekend. Both will arrive on turn #1 and ideally at least one will live through the initial fire. I like Sternguard but I’m finding them less than ideal for dropping in a pod, at least to support an Ironclad on the first turn.

The points I saved by getting an Ironclad went into a pretty bare Predator. I had 70pts I was floating and that doesn’t buy a lot with Marines. I figured a bare Predator would go further than bulking up wargear in existing units. Odds are it will be mostly ignored as the enemy deals with me hitting them on turn #1 and #2. I might be able to free up some points to give it heavy bolter sponsons but the thing is I need to get a few bits before I could mount those and I prefer to play WYSIWYG.

As always I’m all for advice.
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UPDATE: Based on some feedback I’ve done some altering from above:

HQ
* Shrike

Elites
* Assault Termies x 5 w/storm shield + thunder hammers x 5
* Irconclad Dread w/seismic hammer w/melta, DCCW w/heavy flamer
– Drop Pod w/storm bolter & locator beacon
* Irconclad Dread w/hunter killer missiles x 2, seismic hammer w/melta, hurricane bolter
– Drop Pod w/storm bolter & locator beacon

Troops
* Tacts x 10 w/flamer, multi-melta
– Sarge w/combi-melta
– Rhino w/storm bolter
* Tacts x 10 w/melta, lascannon
– Sarge w/combi-flamer
– Rhino w/storm bolter

Fast Attack
* Assault Squad x 10 w/flamers x 1, plasma pistol x 1
– Sarge w/power fist
* Land Speeder w/heavy flamer, multi-melta

Heavy Support
* Predator w/extra armor, autocannon, lascannon sponsons
* Devs x 5 w/missiles x 3
– Drop Pod w/storm bolter

I dropped the HKs off one Ironclad and both Rhinos. I took the locator beacon off the empty Dev drop pod. I gave both Tact Sarges combi-weapons in place of the power fist and power sword (modeled the combi-weapons last night). That freed up enough to get my Predator extra armor and lascannon sponsons.

So, is this more optimized or did I trade off for another unoptimized list?

  • Anonymous

    I don’t really see the point of the locator beacons here – are you really planning to try to DS the assault squad or speeder? Even if you are, I don’t think the beacons are worthwhile. You probably won’t want them as far away as the devs will be, and don’t want to start as close as the ironclads will be. I’d drop the beacons for those sponsons, or maybe a deathwind on one of the ironclad pods.

    • http://creativetwilight.com/ Thor

      If the Assault Termies aren’t infiltrated with Shrike then they’ll be deep striking. The Speeder may deep strike too depending on circumstances. Also, if my opponent decides to reserve against me on account of my pods then I’ll fire the empty one and one Ironclad. So, the last Ironclad comes in later.

      It’s for those reasons I put them on all the pods. I might be able to get away with 1-2 but as luck always has it, when I do that I always lose the pods with the beacons when I need them. It’s an insurance plan, may not always need it but glad you have it when you do.

  • http://www.rumorsofheresy.blogspot.com Xaereth

    I think for 10 points, being able to put your speeder where you want it is actually huge- not for shooting the MM, but the HF.

    Your sergeant w/ power sword makes me a sad panda though :(

    • http://creativetwilight.com/ Thor

      Why the sad panda?

      • http://www.rumorsofheresy.blogspot.com Xaereth

        Because a power sword doesn’t add hardly anything to a marine list. If you charge, you’ll kill one marine (or one ork). If you get charged, you’ll average less than one kill per round of combat.

        If you’re getting charged, you’ll lose to any good combat squad. If you’re charging, you can’t really rely on a single power weapon. Fists have the redeeming grace of scaring Dreads and MC’s. Power weapons are just wasted points, in my opinion.

        I see that you altered him to have a combi-weapon… good call man :) I think in the context of this list, a combi weapon is going to present a way bigger threat. We already had this talk though :-p

        • http://creativetwilight.com/ Thor

          I do wish I had the points to keep the fist on a Tact Sarge but all things considered, I can live without it there. It’s not as though the list is lacking on S8+ power weapons.

  • evanthenoob

    The 70 point pred is a waste. I would drop it and find points for another land speeder. Maybe replace the sergeant’s power sword with a combi weapon. That would free up the 5 points needed for another MM/HF speeder

    • http://creativetwilight.com/ Thor

      The problem is I lack another Speeder, I would field another if I had it. I need to make some combi-weapons because right now I also lack those and I feel compelled to play WYSIWYG.

      I don’t know if I’d say the Predator is a waste but it’s not ideal either. Finding a good fit for those floating points has been bugging me. Only real place I can free up points, while staying WYSIWYG, is hunter killer missiles. Each Ironclad has two and both Rhinos do, that’s 60pts in HKs. The idea on having them with the Ironclads is to try and ensure some effective shooting on landing, it also gives them range they otherwise lack. For Rhinos, really they’re on there to try and strengthen my weak ranged anti-armor support. Of course, you know how well I remember they are on there, though I did finally model them and magnetize them for the Rhinos :P

      I could remove HKs on both Rhinos and off a single Ironclad. With some other wargear adjustments I could free up enough to put down a Predator with lascannon sponsons and an autocannon, my preferred loadout, or whatever else might be useful for about 135pts…maybe a Librarian for support, etc.

  • Bkbutlerme

    The second list is better than the first.

    But…

    I’d actually trade off a few things and put in your typhoon speeder with the MLs, instead of the MM/HF version.

    Every sergeant needs a PW or better.

    • http://creativetwilight.com/ Thor

      The typhoon would run me another 40pts, well 30pts by trading weapons around, nevermind another 30pts for PWs on Sarges. Only way to do that is to drop the Predator completely and I don’t quite think the trade off would be worth it. Plus, I want to try running Sarges with just combi-weapons and see how it works out. Usually when my Tacts are charged it’s by something that’s going to beat them down anyway and the 1-2 the Sarge would kill hardly matter in the outcome. I only charge if presented the option of charge or be charged and often times those aren’t favorable charges either. I wouldn’t mind a PW with the combi-weapon but I’m strapped for points and the combi is cheaper, plus what I said above.

  • http://www.aychplace.blogspot.com Loquacious

    Glad to see you are still at this. Your willingness to keep at it and learn from mistakes is not often seen and I admire you for it, Thor. Hope it works out for you….

    • http://creativetwilight.com/ Thor

      Thanks. When it comes to 40K you have to be persistent. Those who aren’t are the ones who give up the game or an army when things start failing.

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