Monthly Archives: November 2010
After taking two losses last week with my first version of a Shrike list, I’ve made a few small changes. I feel the list itself was pretty solid, nothing is ever perfect though, and with some practice things will smooth out. So, here’s an 1,850 list that I’m hoping to get to try out this Wednesday.
And I got stomped. Played two games last night at the LGS and was trying out my Shrike list. I had swapped out the Predator in that list for Scouts in a Storm, in the 2K list, and my 1,850 list was that same minus the Scouts and Storm.
When I first got the Marine codex and fell in love with the Ironclad I wondered why anyone would put a hurricane bolter on it. You trade off the three attacks for two and three attacks is an appealing stat. Having the dreadnought arm still gives you a weapon with it, so you still have two ranged weapons and you have two arms to smash things with.
As the lack of articles has surely indicated, I’ve been busy. Work is non-stop and life outside of work has been full of various activities and events. My brain has become fried and ideas for articles are fleeting or non-existent. I’d hate to put up half-assed articles as filler until such a time as some idea strikes me, so for now things will remain quiet.
Yesterday I was thinking out loud about some of my thoughts on a Marine list and my need to find something interesting. One of the special characters I mentioned was Shrike and so I’ve since created a rough idea of a list with Shrike. Now, personally I’m a big fan of risky lists. Playing a list that has minimal risks in it bores me, IE: standing back and shooting all day long. However, I also don’t want a glass cannon either. I don’t mind if the list is a bit one-dimensional as long as it doesn’t evaporate if things go awry. With that in mind here is my rough idea of a list with Shrike:
I think I’ve come to the conclusion that what I need for my Space Marines to make them more interesting for me to play and, hopefully, do better with them is a special character. I thoroughly enjoy the Space Marine fluff, the mindset, everything about them really, but I continually fail with them or find myself bored. Pure mech bores me and very shooty lists bore me. So, I’m thinking out loud here and am all for feedback. Also, anything I toss out here isn’t necessarily geared for competitive play. First I need to find something that excites me and once I find that then I can work out the competitive side of things and list optimization. That’s just how I work.
I’ll just dig in with this one. I have no idea what the hell I want to do with my Marines. By that I’m referring to a style of play: mech, foot, drop pod, hybrid, etc. I’ve been trying mech out lately and I have to honestly say, it bores the piss out of me. No offense to anyone who enjoys mech. I know it’s a strong and valid way to play Marines but full on mech just isn’t for me.
Played on Wednesday in a dawn of war annihilation game. He had his Ultramarines and I brought Fate’s Angels, my Marines. The game was a pretty slow game that was mostly uneventful. The board was dominated by large hills that vehicles couldn’t go over, so there were really only three lanes to move forward through. Being that I brought along six vehicles, I didn’t have a ton of choices and in the end Ming took the win by one kill point.
Last month, think it was last month, I discovered the PC game Blood Bowl. I shouldn’t say discovered, I knew about it when they were developing it, but I did finally pick it up. What can I say other than the game is incredibly fun. After learning some basics from the game’s tutorial I set out to learn the rules as written by GW, seeing as the PC game is a direct translation. The game is so simple to learn and is much like chess in that you can learn it in a matter of minutes but take a lifetime to master.
I originally built Command Center for myself to be able to easily save rosters and access them from anywhere. It has evolved since then to offer more features to make things easier but one tenet remains the same, Command Center is not a utility to build your rosters for you. If you want something that let’s your build a roster with virtually no knowledge of an army then you should check out Army Builder.
I’m looking for some more people to help finalize the testing for Command Center. In short it’s a web based army list building tool for 40K. You can find more info in this post and be checking some of the updates here since. If you’re interested just comment or shoot me an email at thor at creativetwilight.com.
I’d love to say I got a lot accomplished last week and this weekend but that’s just not true. You see, Saturday was the Maine Brew Fest in Portland and like any craft beer lover I attended. I went along with Kamui and seven others to drown ourselves in some great local brews. If anyone is in the area I highly recommend Sebago Brewing Company’s bourbon barrel cask aged barley wine. It hurts so good.
The final mission we played in the tournament also needs some minor adjustments. Of all the missions this one seemed to play out pretty well with two massacres, one major, three minors and one draw. It was also the last mission, so pairings should have been spot on.
As noted in the update to King of the Hill, this mission also needs some minor tweaking, actually one tweak should do it I feel. This mission also saw more massacres than I like seeing, though not so bad as King of the Hill. Attack and Defend was also the first round mission in the tournament, where you expect a higher rate of massacres with random pairings, so I don’t want to go overboard considering that.