Warhammer 40K Rules Quiz #7: Vehicles (Part 2)

This entry is part 7 of 8 in the series Warhammer 40K 5th Edition Quiz

QuizOne of the easiest ways to become a better 40K player is to know the rules inside and out. Even veterans will re-read the rules to freshen up and make sure they know their stuff. So, I thought it would be fun to do a 40K quiz. I’ll chop the rulebook into sections and post a quiz for each. I’m aiming to quiz on the more obscure stuff and by obscure I mean items you may have overlooked, not known or always been fuzzy on. Some questions will be easy but hopefully overall the quizzes will be a challenge to anyone taking them. Oh, goes without saying but don’t use the rulebook to look up the answers. I want to test knowledge, not ability to research.

The vehicles section is going to be broken down into different parts since it’s a large section. The previous quizzes are below:

40K Rules Quiz #1: Preliminary Stuff
40K Rules Quiz #2: Movement & Shooting
40K Rules Quiz #3: Weapons
40K Rules Quiz #4: Assault Phase & Morale
40K Rules Quiz #5: Independent Characters, Psykers and Unit Types
40K Rules Quiz #6: Vehicles (Part 1)

1) If a transport vehicle has pivoted on the spot and the unit disembarked, can the transport or unit now move?

2) If a vehicle is blown up by Unit A in the shooting phase and the passengers are forced to disembark, can Unit A assault the passengers?

3) What is the minimal distance you need to move a tank in order to tank shock?

4) What damage results are required in a death or glory attack to stop a tank?

5) What is the strength of the hit inflicted on passengers resulting from an exploding open-topped vehicle?

6) How many weapons can a fast vehicle fire if it moved at combat speed/6″?

7) What roll do skimmers need in order to dodge out of the way of a ramming attack?

8) What roll is needed to plant a grenade on a walker?

9) If a walker chooses to death or glory a ramming attack against it and fails to stop the ramming tank, what armor value on the walker is hit?

Spoiler

1) Neither can move

2) Yes

3) Combat speed/6″

4) Explodes, wrecked, immobilized or stunned

5) S3

6) All weapons, including ordnance barrage weapons

7) 3+

8) A 6 unless the walker is stunned or immobilized, in which case it’s normal weapon skill comparision

9) Rear armor

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Series Navigation

<< Warhammer 40K Rules Quiz #6: Vehicles (Part 1)Warhammer 40K Rules Quiz #8: Universal Special Rules, Buildings & Ruins and Missions >>
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