This will honestly be less of a battle report and more my findings of testing Chaos. I’m experimenting with Chaos now that our big annual 40K tournament is over. I need to expand my Chaos force and that means running some proxies and getting a feel for things that I need to add in. That being said, here’s the list I was testing out:
* Fabius Bile
* 30 x Cultists
* 10 x Chaos Marines + Rhino
* 10 x Chaos Marines + Rhino
* 5 x Bikers (Nurgle)
* 5 x Spawn (Nurgle)
I left off the wargear for readability and it’s mostly moot to the testing.
The idea, as you can see, is to work with faster elements from the codex. I’ve used the Spawn a bit lately and really liked them and recently bought some Bikes. The Maulerfiend I had not tested out at all and I’m considering buying one, at least one to start. However, I wanted to run them as a pair so I could at least see one do something since a single one will, Murphy’s Law, always die early.
My first game was against Epaminondas, a new author here you’ll see an article from shortly. He was trying out a Legion list from there new Heresy game. Since this is more about my findings and less about details, here we go.
My Maulerfiends suffered early fates. As each one charged a unit it got overwatched to death. The same happened to him when his Contemptor charged my Bikers. So, no data to work with there other than to state the obvious that they are fast.
My Bikers performed pretty well in this game. Them, the Spawn and Maulerfiends, all ran headlong at my opponent. The Bikers took a hull point off the Contemptor and then, as mentioned, manage to overwatch it to death. They moved on to thin down a Veteran Squad with shooting, charge it and leave one guy left who ran (if I recall correctly). The next turn they were brought down by plasma. So, not bad but I’d love to have seen them do more.
The Spawn got into combat on turn #2 and stayed stuck in until around turn #4 some time. They held up that Veteran Squad for a while but his Captain had an instant death weapon which took a toll on the three wound Spawn models.
My MVP of this game was the Cultist blob who hung onto that center objective like champs. I had Fabius with them to confer fearless and they took a huge pounding the last few turns as my opponent tried to clear them off the objective, which he never did and I took a win.
The second game was against Grey Knights with Imperial Guard allies. This was a rough match. Again, my Maulerfiends met an early fate. Only one did anything and that was crack open a Chimera and then promptly die.
My Bikers charged Paladins with Spawn. It was a ballsy move but my options were limited. In hindsight, I should have just sent the Spawn. The Bikers didn’t last long with hammerhand going off constantly but the Spawn stuck in for a while. The Spawn did whittle down the Paladins to a Grand Master and one Paladin before finally biting it. Most everything else just got pounded at range and had little impact on the game for me. I lost big time in this one.
My observations. The Spawn unit is amazing. At T6 and being fast they do very well at being bogging down units. Add in S5, rage, random attacks and their mutation roll for combat and they can do surprisingly well in combat against most anything. They aren’t really going to roll through much but they are tough to shift.
The Bikers I need to get better with, a fast list as a whole honestly. Nurgle Bikers are great on paper so I need to get their application on the field better utilized. I was a bit too aggressive with them.
The Maulerfiends, poor bastards. I’m not going to make a final judgement on these guys just yet. They meet the criteria I feel I need in with the list in being fast and able to easily tear open vehicles. Like the Bikers I need to be smarter in using them. Just force feeding units down someone’s throat isn’t the best approach.
Fabius, as he was a test as well, was alright. I took him to babysit Cultists, making them fearless, and using enhanced warriors to make a squad of CSM fearless and S5. To that end he did his job; hard not to when it’s a passive thing. I’m sure I’ll try him out again but I have other HQs I want to try as well and I wasn’t so impressed with him that I feel I need to use him in my next game(s) either.
Overall, I’m really liking the fast list. I don’t mind lacking ranged fire support as I have the speed to get where I need to as long as I play smarter and playing smarter is what I really need to work on.