I opted for a different approach with my Chaos list this time out. I have been struggling with my Chaos Marines lately, for various reasons, and something had to change. Long story short, I needed to play a list I enjoyed. I don’t often make balanced lists, they bore me, and the lists I’ve been playing lately have been going in the right direction (for me), but just not cutting it.
Here’s the list I decided to bring along. Yes, that’s dual Princes and yes, the internet’s consensus is they aren’t worth it. I also thought so but had not done a dual Prince list yet and I’m not one to take everyone’s opinion as fact. The thing is that I really like Princes. I enjoy the models, I like the fluff and I do like their stat-line but they are pricey. Wanting to run a list I enjoyed meant trying out two Princes. It’s a list I always enjoyed in 5th and the old Chaos codex so it was time to see what it would do now.
My opponent had his Daemons with Chaos Marines allies. I won’t run through the entire list but the big features were Fateweaver, 3 Soulgrinders, 1 Heldrake and 1 Blight Drone. It was a pretty nasty list all told.
We played Safeguard with him having first turn. He setup his Skyshield left of center with his Cultists on it. Having learned the hard way many times, I setup my army in two halves. Fateweaver handing out re-rolls can be a bitch so the halves of my army force him to split up and one half loses the re-rolls. I then stole the initiative.
I’ll be blunt, this game was a huge slug-fest. I spent the first two turns positioning myself to get my Princes and Spawn into the Daemons’ line. One Prince went down before doing anything but between two Princes and a Heldrake, there was a ton of firepower directed at them which allowed me to maneuver the rest of my force. My second Prince ultimately did little in the way of damage, killing two Plague Bearers before losing his last wound to them.
What those Princes did allow for was me to get my Spawn into combat unharmed. My Spawn were a HUGE MVP this match. They took out a Plague Bearer squad, got charged by Flamers and dropped them, went on to charge Fateweaver and kill him and then lastly charge and destroy a Blight Drone.
The destruction was mutual though. By the end of the game I had 1 Heldrake, 1 Defiler and 2 Spawn left while he had 1 Soulgrinder, 1 Heldrake and 2 Horrors. As for the mission, we drew on primary, he took secondary and tertiary giving him the win. It was one of those games where if it ended on turn #5 I’d have won, #6 I’d have won but that 7th turn let me grab the win. Definitely a great game.
I was pleased with my list. As I said, the Princes didn’t do much for killing but between them and a Heldrake that gave me three flyers for my opponent to worry about. Fortunately for him he had flyers of his own but even still it was not an easy task for him to get those Princes down. Backing that up with the Defiler (first time living through a whole game!), and the Forgefiend worked out well also. That’s a fair amount of big threats and the idea of the list is to make target priority tough.
I’ll continue messing with this list of dual Princes. It’s not something I’ll always run, as I’m sure people will grow tired of facing 3 flyers, but I’m glad it’s still a viable list, at least to me.