Warhammer 40K Beginners Quiz # 13: Universal Special Rules

This entry is part 13 of 14 in the series Warhammer 40K 5th Edition Beginners Quiz

These quizzes are aimed at those who are new to 40K and looking to test their knowledge. The questions will be geared to ensure players have the basics down. Veterans are welcomed to participate as well since brushing up on rules periodically can only help you out immensely.

Feel free to take the quiz and post your thoughts and results on it below in the comments.

Prior Quizzes
40K Beginners Quiz #1: Preliminary Stuff
40K Beginners Quiz #2: Movement Phase
40K Beginners Quiz #3: Shooting Phase (Part 1)
40K Beginners Quiz #4: Shooting Phase (Part 2)
40K Beginners Quiz #5: Weapons
40K Beginners Quiz #6: Assault Phase (Part 1)
40K Beginners Quiz #7: Assault Phase (Part 2)
40K Beginners Quiz #8: Morale
40K Beginners Quiz #9: Characters, Psykers & Unit Types
40K Beginners Quiz #10: Vehicles (Part 1)
40K Beginners Quiz #11: Vehicles (Part 2)
40K Beginners Quiz #12: Vehicles (Part 3)

Question #1: What does ‘fearless’ do?

Spoiler

Answer #1: Allow you to automatically pass all morale and pinning tests and never fall back.

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Question #2: What does ‘fleet’ allow you to do?

Spoiler

Answer #2: Assault after a run move.

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Question #3: What does ‘move through cover’ do?

Spoiler

Answer #3: Allows you to roll 3D6 for movement distance in difficult terrain.

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Question #4: What is ‘relentless’?

Spoiler

Answer #4: It lets you fire weapons on the move at full capacity. It also lets you fire rapid fire and heavy weapons and still assault.

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Question #5: If you have the ‘scouts’ rule and are making a scout move, how far must you remain from an enemy unit?

Spoiler

Answer #5: More than 12″ away.

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Series Navigation

<< Warhammer 40K Beginners Quiz #12: Vehicles (Part 3)Warhammer 40K Beginners Quiz #14: Playing a Game >>
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