The Flesh is Weak – Black Legion vs Iron Hands

On Wednesday I played an 1,850 game with my Chaos Space Marines. I’m still tinkering with the Black Legion supplement. I say still, but I didn’t do a battle report last week when I first tried out some stuff.

Last week I decided to try two formations: The Tormented and The Chosen of Abaddon. The Tormented is a Prince and Possessed. The Possessed become WS5, I5 and gain Rending. The Chosen of Abaddon makes the unit the Lord or Sorcerer joins Fearless, and the Lord/Sorcerer gets a fee Boon roll, which I completely forgot about last week.

I did really like The Tormented formation, but I also just love Daemon Princes and Possessed. The problem, as always, is getting an assault unit on foot into combat. I had taken a Land Raider for them, which I’m loathe to do usually.

The thing I like about the Black Legion formations is the distinct lack of tax units. Most of the formations are small and easy to fit into a list. Also, most of them give you choices, like taking Raptors, Warp Talons or Bikes to fill a requirement, which I really like.

This week I wanted to run the Daemon Engine Pack. The Warpsmith boosts BS to 5 in the shooting phase, and WS to 4 in the assault phase. A BS5 Forgefiend is hard to pass up in my opinion.

This is the list I ran with.

Disciples of Twilight (Black Legion) – 1,850

HQ

  • Chaos Lord – Sigil of Corruption, Plasma Pistol, The Spineshiver Blade, Mark of Nurgle, Blight Grenades, Melta Bombs, Veterans of the Long War

Troops

  • Vengeance: Chaos Space Marines (6) – Veterans of the Long War, Plasma Gun
    • Champion – Melta Bombs
    • Rhino
  • Redemption: Chaos Space Marines (7) – Veterans of the Long War, Meltagun
    • Champion – Melta Bombs
    • Rhino

Heavy Support

  • Predator – Twin-linked Lascannon, Lascannon Sponsons

Lord of War

  • Knight – Heavy Stubber x 2, Rapid-fire Battle Cannon, Foe-reaper Chainsword, Daemon Knight of Tzeentch, Dirge Caster

Mayhem Pack

  • Deathcry: Helbrute – Multi-melta, Power Fist
  • Hellscream: Helbrute – Multi-melta, Power Fist
  • Helbrute – Multi-melta, Power Fist

Daemon Engine Pack

  • Grimtech: Warpsmith – Bolt Pistol, Power Axe, Mark of Nurgle, Aura of Dark Glory, Blight Grenades, Melta Bombs, Veterans of the Long War
  • Forgefiend – Hades Autocannon x 2, Ectoplasma Cannon
  • Maulerfiend – Lasher Tendrils

The Game

I played against Karl and his Iron Hands. We played Tactical Escalation: increasing cards for each game turn. I forgot to get a picture of Karl’s list and my memory is shoddy.

Karl picked deployment and setup first. Here’s our deployment.

Karl – Turn #1

A Drop Pod with 5 Marines landed right behind my Knight, and in front of my Warpsmith’s Rhino. They took a shot at my Knight’s rear armor, got a pen, but it was saved with the 5+ invulnerable. On my right, the Assault Marines advanced up, and most everything else did as well. No points scored.

Thor – Turn #1

The Maulerfiend leapt up the left side of the board to draw the attention of the Venerable Dreadnoughts. My Knight moved towards the Assault Marines and unloaded his Battle Cannon. Six Marines went down. I charged the Knight into the remaining Assault Marines and destroyed them.

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In my backfield, the Forgefiend fired on the Drop Pod Marines, took out 4 of them and the last one bolted. My Predator got a glance on a Venerable Dreadnought.

I pulled Hold the Line and scored it. Points: 1-0, my lead.

Karl – Turn #2

One of the Razorbacks moved towards my Knight and dumped out the Marines. The Ironclad Dreadnoughts followed up behind those Marines. None of their shooting got through to the Knight though.

On the left, the Venerable Dreadnoughts advanced up, but their shooting was ineffective, and they also failed a charge at the Maulerfiend. Devastators unloaded Plasma Cannons into a Rhino, stripping off two hull points. Be damned if I recall how, but I lost my Predator for First Blood.

Karl pulled a card for an objective, and something else this turn. Points: 1-3, Karl’s lead.

Thor – Turn #2

The Mayhem Pack failed to arrive, of course. My Knight moved to the Marines who just jumped out of their Razorback. The Battle Cannon took out a Marine and glanced the Razorback. Utilizing his BS5, the Forgefiend finished off that Razorback with his Hades Autocannons.

On the left, my Maulerfiend charged into a special character Tech Marine dude – I forget his name. I whiffed. I believe took a hull point in return. My Knight charged into the Marines he fired into and smoked them.

I pulled a point for an objective I was on with my Forgefiend. Points: 2-3, Karl’s lead.

Karl – Turn #3

A Razorback finished off my left Rhino, forcing the Marines and Chaos Lord out. The Plasma Cannon Devastators then obliterated the squad – nothing remained.

I had forced Karl’s hand elsewhere though. The Ironclads charged into the Knight. They put 5 hull points on the Knight, but the Knight destroyed both of them in their effort. On the left, the Venerables charged into my Maulerfiend and took him out.

Karl had scored 2pts this turn. Points: 2-5, Karl’s lead.

Chaos Knight vs Ironclad Dreadnoughts

Thor – Turn #3

The Mayhem Pack arrived! I dropped them all on the left flank to try to light up the Venerables over there. Plus, I had to get an objective on that side. Of course, every Helbrute rolled a 1 or 2 with their shooting.

With nothing better to shoot at, the Forgefiend fired on to some Marines who jumped out of a Razorback last turn. Between the Hades and Ectoplasma, all of them crumpled.

Wanting to get his Warlord, my Knight charged the Techmarine and did absolutely nothing.

I had pulled cards for three objectives, all of which I got. Points: 5-5.

We ran out of time sadly, and had to conclude the game. However, one of my Helbrutes got me Linebreaker, for a final score of 6-5. Victory to me.

Conclusion

It was a very fun game, and a close one. I was feeling good about how the battle was going, but Karl had me on points until that final turn. I knew it was going to come down to getting the right cards to capitalize on my positioning, and thankfully it happened.

The list was fun. It’s a very small list. I didn’t really realize how small until I pulled it all out for the game. Between the Daemon Engine Pack, Mayhem Pack, and Knight, that’s 1,255pts tied up in 7 models. It worked out in this game, but in a competitive setting I know it would fall short. However, I just wanted something fun and ran with a theme.

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I am sad I didn’t get to make use of those 4 attacks on a Helbrute now. We all (Chaos Players), hoped we’d get it – the 4 attacks, but you never know with GW. A Helbrute is only 100pts stock, so putting 4 attacks on them makes them extremely useful now.

I need to come up with a name for my Knight. He’s earned it. In nearly every game I use him, at least when he’s a Daemon Knight of Tzeentch, he’s nearly impossible to kill. Having a 5++, and re-rolling saves of 1, is just awesome on a Knight. Even when he goes down, it just takes so much firepower that accomplish that I don’t mind.

Knight name ideas: Ironfate, Ironstorm, Warseer, Deathseer, Steeldeath, Doom Lord…

Thoughts, suggestions, ideas for my Knight’s name?

Save

  • I quite like Ironfate, but I might to the Lord of Iron Fate.

    • Lord of Iron Fate seems more inclined towards a Prince or something though, less for a raging mad daemonic engine.

      • Who said it was a raging mad machine?

        • Me. There’s a bit of fluff on the FW PDF for them that says some aren’t piloted at all, and instead are possessed by a Daemon. That’s the route I’ve gone with it, hence it painted in my scheme instead of one of the fallen Knight Houses. And, every daemonically possessed vehicle tends to be on the crazy side, so…

          • If it suits your imagine of it then it is the best reason! :D

  • Awesome bat rep. Great army list, right up my alley. Out of the names you suggested I like Ironfate the best. Here’s a couple of suggestions:
    Steelseer
    The Iron Oracle

    • I always like doing a Warpsmith list. It’s never an amazing list in terms of performance, but it’s always a fun list to use.

      The Iron Oracle is cool, but a bit too long I think. I tend to prefer short mashups, like Steelseer could work. I may have to get in a few more games and see which of the possible names rings most true.

  • iapedus

    Great stuff, looks like a really fun game. I like to see a dread heavy marine list, which was quite nicely matched to your knight/maulerfiend/hellbrute set up – just a shame the brutes didn’t get to do any swinging. Also, didn’t you get first blood for destroying the assault squad in T1?

    • Yeah, the pairing worked out well. I think against nearly anything else I’d have been in a tough spot.

      You’re right, I did get first blood and completely forgot about it.

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