Category Archives: Advice

Tactics: Breaking The Rock

Lately I have been thinking about my GK build. When GK was launched I saw an opportunity to make a quirky army filled with a variety of henchmen. I like to kit bash and collect minis from different ranges.

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Blood Bowl Lessons Applied to 40K: Pacing

A few months ago I did an article about how Blood Bowl translates to 40K. As I continue playing Blood Bowl, I highly recommend it to anyone, I continue to find lessons from Blood Bowl that are directly applicable to 40K. This lesson is about pacing.

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Psychotroke Grenades: Don’t Believe the Hype

There is a lot of hype going on the internetz about Psychotroke Grenades. They’re broken…. blah blah.

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Tips for Beginners: Measuring Distance

In my experience one of the toughest things new players to 40K encounter is dealing with distances. Unless you’re a carpenter, or some other profession that uses measurements as part of a daily routine, you aren’t going to be intimately familiar with what 24″ looks like without measuring it first. Since 40K is a game that uses measurements in pretty much every aspect of it, well you need to learn and the quicker you learn the quicker you’ll get better at the game.

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Speedmek: Wrap Up

So, now you have an idea the units I use in my Speedmek list and now it’s time to show how that all comes together. This is a list I’m pondering for an upcoming 1,850 tournament at the FLGS.

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Speedmek: Heavy Support Choices

The last slot on the chart to cover for the fifth part of the series, heavy support. Let’s get right to it.

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Speedmek: Fast Attack Choices

Now we move to fast attack for our fourth in the series. You would think that this would be the slot where I invest the most but it’s not. I rely on my troops, the Trukk Boyz, to do the heavy work, or Nobz if chosen. I mostly derive my speed element from Trukks. The other fast choices are there to compliment the core of Trukks, to help ensure the Trukks deliver the Boyz.

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Speedmek: Troop Choices

Now for the the third installment, troop choices.

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Speedmek: Elite Choices

For the second part of the series we’ll cover the elite choices. This really ranges for me a lot. Being that I don’t use the same lists over and over I mix it up and this is one area I can mix it up with a big impact. Let’s cover the more popular choices of mine.

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Speedmek: HQ Choices

The real first part of the series is covering the HQ choices for my Speedmek lists. Let’s dive in.

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Speedmek: What is it?

Speedmek is a term I’ve used to define the style of my Ork lists. The name rather obviously covers the style, it’s fast with mek elements to it, but I’ve never really gone into any depth on it. I thought I’d give a shot at running a series around my Speedmek style and hopefully share some insightful info and give you something to look forward to, well at least the Ork players out there. My plan is to break down my lists based on the force organization chart but for this entry I’ll try and give an overview of what the style is.

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Tips for New Players: Avoiding Common Pitfalls

Our shop is seeing a good amount of new players, which is awesome. I really enjoy playing against new players because they have a real excitement for the game, it’s all new to them, like when you bought your first new car. I also enjoy, as crazy as this sounds, teaching new players. I’m not out to win every game I play and so I’ll point out moves to them that they are overlooking or tell them when something is a bad idea. I also let players learn by mistakes since it really is the best way to learn. Anyway, I wanted to put out there some pitfalls I see a lot of new players make and help them avoid those mistakes.

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Orks – Tankbustas

When the latest Ork codex came out there were a ton of Ork players who quickly dismissed Tankbustas on account of the glory hog special rule. The rule states that a Tankbusta must shoot at a vehicle if it can see one and assault a vehicle if it can see one. Yes, I said assault a vehicle if it can see one, so you park a Rhino 20″ away then the Tankbustas will attempt to assault it. The rule is like a modified version of rage.

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Basic Battlefield Strategy

I’m always looking for general strategy for 40K and I came across this blog post.

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Orks – Trukk Boyz Tactica

This is my attempt at a guide to Trukk Boyz…them Boyz that ride in trukks! This is not definitive, no guide is, but hopefully it’s helpful. I’ll come back and update this more as I have time, just wanted to toss something out there.

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Orks – ‘ard Boyz Tactica

An ‘ard Boy costs 4pts more than a normal Boy, which is a pretty significant price increase. For every 3 ‘ard Boyz you buy you could have 2 more normal Boyz, IE: 3 ‘ard Boyz or 5 regular Boyz. So, is the 4+ save worth the big price increase? In my opinion, yes they are worth it, you just can’t use them like you would normal Boyz or you’re going to waste your points and then they won’t be worth it.

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