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Category Archives: Advice
Tactics: Breaking The Rock
Lately I have been thinking about my GK build. When GK was launched I saw an opportunity to make a quirky army filled with a variety of henchmen. I like to kit bash and collect minis from different ranges.
Posted in Advice, Strategy & Tactics
Tagged Grey Knights, Strategy & Tactics, Warhammer 40K
4 comments
Blood Bowl Lessons Applied to 40K: Pacing
A few months ago I did an article about how Blood Bowl translates to 40K. As I continue playing Blood Bowl, I highly recommend it to anyone, I continue to find lessons from Blood Bowl that are directly applicable to 40K. This lesson is about pacing.
Posted in Advice, Strategy & Tactics
Tagged Blood Bowl, Pacing, Strategy & Tactics, Warhammer 40K
4 comments
Psychotroke Grenades: Don’t Believe the Hype
There is a lot of hype going on the internetz about Psychotroke Grenades. They’re broken…. blah blah.
Posted in Advice, Editorials, Guides & Tips
Tagged DCA, glamour horse, Grey Knights, psychotroke grenades, Rant, sarcasm, stealthy steath
no comments
Tips for Beginners: Measuring Distance
In my experience one of the toughest things new players to 40K encounter is dealing with distances. Unless you’re a carpenter, or some other profession that uses measurements as part of a daily routine, you aren’t going to be intimately familiar with what 24″ looks like without measuring it first. Since 40K is a game that uses measurements in pretty much every aspect of it, well you need to learn and the quicker you learn the quicker you’ll get better at the game.
Speedmek: Wrap Up
So, now you have an idea the units I use in my Speedmek list and now it’s time to show how that all comes together. This is a list I’m pondering for an upcoming 1,850 tournament at the FLGS.
Posted in Advice, Guides & Tips
Tagged Army Lists, Orks, Speedmek, Sun'z Killaz, Warhammer 40K
1 comment
Speedmek: Heavy Support Choices
The last slot on the chart to cover for the fifth part of the series, heavy support. Let’s get right to it.
Posted in Advice, Guides & Tips
Tagged Battlewagon, Big Gunz, Boomwagon, Deff Dread, Kannons, Killa Kanz, Lobbas, Looted Wagon, Orks, Speedmek, Sun'z Killaz, Warhammer 40K
no comments
Speedmek: Fast Attack Choices
Now we move to fast attack for our fourth in the series. You would think that this would be the slot where I invest the most but it’s not. I rely on my troops, the Trukk Boyz, to do the heavy work, or Nobz if chosen. I mostly derive my speed element from Trukks. The other fast choices are there to compliment the core of Trukks, to help ensure the Trukks deliver the Boyz.
Posted in Advice, Guides & Tips
Tagged Deffkoptas, Orks, Speedmek, Stormboyz, Sun'z Killaz, Warbikers, Warbuggies, Warhammer 40K, Wartrakks
no comments
Speedmek: Troop Choices
Posted in Advice, Guides & Tips
Tagged 'ard Boyz, Boyz, Grots, Orks, Shoota Boyz, Slugga Boyz, Speedmek, Sun'z Killaz, Warhammer 40K
no comments
Speedmek: Elite Choices
For the second part of the series we’ll cover the elite choices. This really ranges for me a lot. Being that I don’t use the same lists over and over I mix it up and this is one area I can mix it up with a big impact. Let’s cover the more popular choices of mine.
Posted in Advice, Guides & Tips
Tagged Kommandos, Lootas, Nobz, Orks, Speedmek, Sun'z Killaz, Tankbustas, Warhammer 40K
1 comment
Speedmek: HQ Choices
Posted in Advice, Guides & Tips
Tagged Big Mek, Orks, Speedmek, Sun'z Killaz, Warboss, Warhammer 40K
no comments
Speedmek: What is it?
Speedmek is a term I’ve used to define the style of my Ork lists. The name rather obviously covers the style, it’s fast with mek elements to it, but I’ve never really gone into any depth on it. I thought I’d give a shot at running a series around my Speedmek style and hopefully share some insightful info and give you something to look forward to, well at least the Ork players out there. My plan is to break down my lists based on the force organization chart but for this entry I’ll try and give an overview of what the style is.
Posted in Advice, Guides & Tips
Tagged Orks, Speed Freeks, Speedmek, Sun'z Killaz, Warhammer 40K
3 comments
Tips for New Players: Avoiding Common Pitfalls
Our shop is seeing a good amount of new players, which is awesome. I really enjoy playing against new players because they have a real excitement for the game, it’s all new to them, like when you bought your first new car. I also enjoy, as crazy as this sounds, teaching new players. I’m not out to win every game I play and so I’ll point out moves to them that they are overlooking or tell them when something is a bad idea. I also let players learn by mistakes since it really is the best way to learn. Anyway, I wanted to put out there some pitfalls I see a lot of new players make and help them avoid those mistakes.
Orks – Tankbustas
When the latest Ork codex came out there were a ton of Ork players who quickly dismissed Tankbustas on account of the glory hog special rule. The rule states that a Tankbusta must shoot at a vehicle if it can see one and assault a vehicle if it can see one. Yes, I said assault a vehicle if it can see one, so you park a Rhino 20″ away then the Tankbustas will attempt to assault it. The rule is like a modified version of rage.
Orks – Trukk Boyz Tactica
Orks – ‘ard Boyz Tactica
An ‘ard Boy costs 4pts more than a normal Boy, which is a pretty significant price increase. For every 3 ‘ard Boyz you buy you could have 2 more normal Boyz, IE: 3 ‘ard Boyz or 5 regular Boyz. So, is the 4+ save worth the big price increase? In my opinion, yes they are worth it, you just can’t use them like you would normal Boyz or you’re going to waste your points and then they won’t be worth it.












