Category Archives: Guides & Tips
Those of us transitioning from 5th to 6th have our work cut out for us. It’s really easy to carry over rules we knew from 5th into 6th without thinking about it. Trying to forget everything you know (well not everything), and have learned from the past four years of an edition is no easy feat. So, I just wanted to mention a few things that will make the transition easier and you less prone to mistakes.
Hi everyone, here with the third portion of my Necron play style. This week I was going to focus more on how to dish out all that damage, or how to handle the nasty assault units you’ll come across these days.
First up, sorry I’m a week late…work happened :) . Also, here’s the first part of the series. Secondly, and far more importantly, what do I mean by ‘what’ in the context of creating a community for your local gamers?
In my experience one of the toughest things new players to 40K encounter is dealing with distances. Unless you’re a carpenter, or some other profession that uses measurements as part of a daily routine, you aren’t going to be intimately familiar with what 24″ looks like without measuring it first. Since 40K is a game that uses measurements in pretty much every aspect of it, well you need to learn and the quicker you learn the quicker you’ll get better at the game.
Now we move to fast attack for our fourth in the series on Speedmek. You would think that this would be the slot where I invest the most but it’s not. I rely on my troops, the Trukk Boyz, to do the heavy work, or Nobz if chosen. I mostly derive my speed element from Trukks. The other fast choices are there to compliment the core of Trukks, to help ensure the Trukks deliver the Boyz.
For the second part of the series about my Speedmek list we’ll cover the elite choices. This really ranges for me a lot. Being that I don’t use the same lists over and over I mix it up and this is one area I can mix it up with a big impact. Let’s cover the more popular choices of mine.
Speedmek is a term I’ve used to define the style of my Ork lists. The name rather obviously covers the style, it’s fast with mek elements to it, but I’ve never really gone into any depth on it. I thought I’d give a shot at running a series around my Speedmek style and hopefully share some insightful info and give you something to look forward to, well at least the Ork players out there. My plan is to break down my lists based on the force organization chart but for this entry I’ll try and give an overview of what the style is.
Our shop is seeing a good amount of new players, which is awesome. I really enjoy playing against new players because they have a real excitement for the game, it’s all new to them, like when you bought your first new car. I also enjoy, as crazy as this sounds, teaching new players. I’m not out to win every game I play and so I’ll point out moves to them that they are overlooking or tell them when something is a bad idea. I also let players learn by mistakes since it really is the best way to learn. Anyway, I wanted to put out there some pitfalls I see a lot of new players make and help them avoid those mistakes.
As someone who plays some very quick games and some very long ones, I wanted to share some things I’ve learned during my years of playing 40K that help speed up a game. Newer players will most likely find this more useful than the vets out there but hopefully there’s something in here for the vets too.