Category Archives: Strategy & Tactics

Various strategies and tactics you can apply to your army and the game to improve your performance. We have a range of topics.

Necron Strategy/Tactics/My Thoughts Part 3

NecronHi everyone, here with the third portion of my Necron play style. This week I was going to focus more on how to dish out all that damage, or how to handle the nasty assault units you’ll come across these days.

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Necron Strategy/Tactics/My Thoughts Part 2

Necron Command BargeHey all, Lukas here again with the second installment of my Newcron tactics. Since the broad overview was covered in the previous article, I figured I could go into more detail with my preferred units or ones I believe could be good replacements.

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Necron Strategy/Tactics/My Thoughts Part 1

NecronsI’d like to shine light on a more balanced approach to Necron lists. A sort of all comers list if you will. While the Scarab Farm is godlike against many armies, something like Tyranids manage to laugh at it, or most horde armies in general could probably take the assault easily enough.

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Tactics: Breaking The Rock

Tactics Lately I have been thinking about my GK build. When GK was launched I saw an opportunity to make a quirky army filled with a variety of henchmen. I like to kit bash and collect minis from different ranges.

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Blood Bowl Lessons Applied to 40K: Pacing

Pacing - Tortoise and the HareA few months ago I did an article about how Blood Bowl translates to 40K. As I continue playing Blood Bowl, I highly recommend it to anyone, I continue to find lessons from Blood Bowl that are directly applicable to 40K. This lesson is about pacing.

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Orks – Tankbustas

TankbustasWhen the latest Ork codex came out there were a ton of Ork players who quickly dismissed Tankbustas on account of the glory hog special rule. The rule states that a Tankbusta must shoot at a vehicle if it can see one and assault a vehicle if it can see one. Yes, I said assault a vehicle if it can see one, so you park a Rhino 20″ away then the Tankbustas will attempt to assault it. The rule is like a modified version of rage.

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Basic Battlefield Strategy

I’m always looking for general strategy for 40K and I came across this blog post.

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Orks – Trukk Boyz Tactica

Ork Trukk BoyzThis is my attempt at a guide to Trukk Boyz…them Boyz that ride in trukks! This is not definitive, no guide is, but hopefully it’s helpful. I’ll come back and update this more as I have time, just wanted to toss something out there.

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Orks – ‘ard Boyz Tactica

Ork 'ard BoyzAn ‘ard Boy costs 4pts more than a normal Boy, which is a pretty significant price increase. For every 3 ‘ard Boyz you buy you could have 2 more normal Boyz, IE: 3 ‘ard Boyz or 5 regular Boyz. So, is the 4+ save worth the big price increase? In my opinion, yes they are worth it, you just can’t use them like you would normal Boyz or you’re going to waste your points and then they won’t be worth it.

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Orks – Stormboyz Overview

At a Glance
One of the first things you’ll notice is a Stormboy is twice the cost of a normal Boy and wonder if there’s justification to that cost. I feel they are worth every point if they are used appropriately. Stormboyz are normal Boyz with rokkit packs, so they have the same 6+ save and stats. This means you can’t just throw them at your opponent, you need to be selective in who they attack and when. I feel any list, be it KoS (Kult of Speed), footsloggers, mekanized, etc., can benefit from this unit as I’ll explain.

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Legion of the Damned

Legion of the DamnedIt seems everyone loves Legion of the Damned (LoD), for their fluff but many have reservations about fielding them. Many argue that for the points you get more use out of Sternguard. Being someone who also enjoys their fluff and loves the new models for them, well I had to give them a shot. Now, when I write tacticas they aren’t written to tell you how to use something, instead they are generally more my experience with a unit and my thoughts. I’ll never claim to know the absolute best way to do anything but I do enjoy sharing my views.

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