Category Archives: Fluff
I didn’t manage to get much done on the Rebel Grots last week so I thought I’d put up the next chapter of their background for today’s post.
Although none of Grottrogg’s troops landed on the food production planet Malichor III some spores did reach the planet surface on the larger chunks of debris. As Grottrogg’s conquest spread across Malichor IV small bands of feral orks began to appear across Malichor III.
This week was the fourth week in our Crusade of Fire campaign. It was an off-week for us though. Instead of moving into the next phase of the campaign, as we normally would have, we continued from our previous week. The next phase requires some additional planning that wasn’t ready yet.
Last Wednesday was the 3rd week in our Crusade of Fire campaign. Having won in the prior two weeks I was one of the last to get the ability to challenge. Before I had the chance though I was challenged by Spectre Senence and his Dark Eldar. We were going to fight for a position I held on the small moon, Veth. We’re suppossed to do Planetstrike for off planet attacks, unless you hold a space port, but we just went for a normal game.
This week was our second week in our Crusade of Fire campaign. Following the book, we let those with fewer flags issue challenges and I was challenged by a Sisters player who was looking to take my hive city. The campaign suggests using Cities of Death for hive city attacks and so we busted out a copy and browsed through. I have not played Cities of Death in years so I was looking forward to it. I’d love to have sat down to read it in full, as I don’t own it, but we didn’t want to spend an hour getting intimately familiar with it. We picked up on the major points of the book and got to it.
At my FLGS we decided to run a large Crusade of Fire campaign. On Wednesday night we had a total of 21 players attend which we broke out into the three teams. I’m playing Disciples of Twilight, my Chaos Marines. Seeing as my warband’s fluff is still in-the-making, I figured this would be a good chance to get some fluff established. So, I’m going to try and get some narrative style battle reports up, starting with this one.
One of two habitable planets in the Malichor solar system, Malichor IV was a minor Imperial industrial planet located a long way from any of the primary shipping routes. Despite the regular flow of munitions, vehicles, and recruits for the Imperial Army it was considered of minimal tactical importance because it was out of the way and had been relatively unmolested by any alien menace. The planet has three small moons each of which is equipped with a network of powerful defensive batteries that had been sufficient to ward off any marauders who happened upon them. A ring of mineral rich asteroids ensured that Malichor IV could maintain production with little need for incoming supplies, and Malichor III was able to produce enough food and textiles to support both planets. In short, the Malichor system was remote and self sufficient enough to have been essentially forgotten by Imperial accountants.
On the surface Grottrogg did not seem particularly special. He was kunnin, sure, but not any more kunnin than your typical Blood Axe nob. He was as tough, strong, and brutal as his fellow nobs but still nothing out of the ordinary. What set Grottrogg apart was luck. He had always been lucky and he had learned to recognize when to take advantage of any unexpected turn of events but he had also learned not to push his luck too far. It was this luck, and his ability to seize upon any opportunity, that would set Grottrogg apart time and time again.
In my last few posts I’ve been pondering the possibilities of allies for the Reavers, my counts-as Space Wolves army. So far I’ve considered Space Marines and Eldar. Now Ill look at the possibilities presented by Imperial Guard. This is an army with a lot to offer as an allied force and I’m sure many are considering the possibilities.
Last week I posted my thoughts on taking Space Marines as allies for my Reavers (Space Wolves) army, allowing me to represent the machine sect within the Reavers chapter. I was thinking of it as a way to add some subtle flavor and tactical flexibility to the chapter, but Sonsoftaurus commented along the lines that using the allies rules to add more power armor to a Space Wolf army was wasting an opportunity to add contrast to the army. From a modelling standpoint he has a very good point and his comment sparked me to put more thought into bringing something different to the table: Eldar.
Here’s some background fluff for the Reavers regarding their approach to technology, salvaged equipment, and other marines that they encounter as they’ve drifted through the warp on the space hulk Nidhogg. The ideas I cover here have influenced and will continue to guide certain aspects of how I model and paint the Reavers, more so as I move away from filling the core troops and have more time to convert individual models.
And now, on to the fluff!
A couple of weeks ago Thor created a section of the site dedicated to fluff that we write about our armies. A lot of the fluff I’ve written was mixed in with other content and wasn’t caught for inclusion in the Fluff section. I’m going back through these old articles so that I can re-post the fluff portions. Here’s the second chapter of the Reavers’ origin story. If you don’t remember it or haven’t read it the first chapter is here: http://creativetwilight.com/2011/07/kamuis-summer-challenge-2011-reavers-origin-part-1/
Picking up where I left off on Part 1 for some fluff regarding the beginning of my Chaos Marines warband, Disciples of Twilight. Here we go.
I’ve been wanting to get into writing more fluff and stories for a very long time now but I keep putting it off for one reason or another. Likely out of fear that anything I write will mediocre at best. I have written some stuff over the years but it was previously buried on the site and likely many of you never knew it existed. To rectify that, and to motivate me to do some more writing, I’ve changed things around a bit. All the old stuff were setup as pages instead of articles so when I created them they never appeared on the front of the site. All the old stuff, and of course new stuff going forward, are articles. In the top navigation you’ll now see Fluff. Fluff will give you all fluff (makes sense right?), but under that it’s broken down by our various armies if you’re after specifics. Not everything under fluff are stories, you’ll also find history and such as well.