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What do you think of the new Tau codex?
- It sucks (2%, 2 Votes)
- Better than the last but still not good (8%, 8 Votes)
- It's alright (11%, 11 Votes)
- It's a good solid codex (48%, 48 Votes)
- Kick-ass! (23%, 23 Votes)
- A bit over-the-top (8%, 9 Votes)
Total Voters: 101Loading ...
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Category Archives: Battlefield Superiority
Another mission of mine being updated for 6th edition. A cleaner format for printing and downloading can be found here.
I have been wanting to create a new mission for a while and finally got around to it. I’ve written a bunch of other missions that we use at the LGS for tournaments and campaigns. This one is to add to that library so we can keep rotating missions around. The aim is to keep it simple as they seem to most well received, especially at tournaments. I like using a scaling point method to determine the victory threshold. This allows people who only get in 2-3 turns to still be capable of scoring massacres. Putting a hard point limit difference makes that near impossible, as well as it’s hard to find the right values without getting a lot of sample data.