Category Archives: Missions

Here’s a collection of custom mission I’ve written. These are designed for the tournaments that are run at the LGS I go to.

Mission: Target Priority v1.01 (Updated)

Based on some feedback with play testing on this one I’ve gone ahead and made some tweaks to the point values for destroying units/vehicles. HQs were reduced to being worth 4pts instead of 5pts. Vehicles were also changed, as you’ll see below. In short, there’s some nasty vehicles out there that in the previous format were only worth 1pt, IE: Stormraven, Vendetta, etc. Also, things like Dreadnoughts were only worth 1pt previously, which was what you’d get for destroying an Ork Trukk or a Rhino and generally a Dreadnought is much harder to kill than either of those. The scores needed to win were also increased. Lastly, I clarified the scoring when there’s an overlap for a unit regarding point values.

Posted in Gaming, Missions, Target Priority | Tagged , , , | 5 comments

Mission: The Long Haul v1.02

Just some minor word tweaking, nothing of note.

Posted in Gaming, Missions, The Long Haul | Tagged , , , | no comments

Mission: Warp Flux 1.01

Minor wording changes, nothing major.

Posted in Gaming, Missions, Warp Flux | Tagged , , , | 5 comments

Attack and Defend: Mission Play Testing

Last night at the shop we play tested Attack and Defend as well as King of the Hill (mission I haven’t released yet). The games were fun and I got some good feedback and learned a few things.

Posted in Attack and Defend, Gaming, Missions | Tagged , , , , | 1 comment

Mission: Attack and Defend v1.1

Based on some great feedback by eriochrome I’ve changed up the mission a bit. So, here’s v1.1 of the Attack and Defend mission. If you’re wondering it was the scoring method that has changed.

Posted in Attack and Defend, Gaming, Missions | Tagged , , , | 8 comments

Mission: The Long Haul v1.01

Based on some great feedback by eriochrome I’ve changed up the mission a bit. So, here’s v1.01 of The Long Haul mission. I changed the deployment zones to be larger and also changed how outflanking is done. Eriochrome had suggested a cool method he’s used on a mission but I ended up going with an idea I had. I just wanted something simple for outflank.

Posted in Gaming, Missions, The Long Haul | Tagged , , , | 1 comment

Mission Idea #4: Attack and Defend

So far the missions I’ve written have been well received at the shop so I wanted to write up some more. This one is based off the 4th Edition mission Recon. If you’re not sure what I’m posting about, see Mission Idea #1: The Long Haul.

Posted in Attack and Defend, Gaming, Missions | Tagged , , , | 7 comments

Mission Idea #3: Target Priority

Here’s the final mission idea. I wanted to create three since our tournaments run three games. If you’re not sure what I’m posting about, see Mission Idea #1: The Long Haul.

Posted in Gaming, Missions, Target Priority | Tagged , , , | 2 comments

Mission Idea #2: Warp Flux

My next mission idea I had is this. If you’re not sure what I’m posting about, see Mission Idea #1: The Long Haul.

Posted in Gaming, Missions, Warp Flux | Tagged , , , | 4 comments

Mission Idea #1: The Long Haul

When it comes to tournaments at the LGS I play at, we always end up playing the same missions over and over. There’s about six of them and they are recycled every month. They get mixed up a bit but still the same old ones we’ve played countless times. I know another player at the shop was working on some missions for the tournaments to use so I thought I’d join the cause. Here’s an idea for a tournament mission, feedback is welcomed.

Posted in Gaming, Missions, The Long Haul | Tagged , , , | 8 comments