Last night I played a game against Kamui and his Rebel Grots, counts-as Astra Militarum, with my Chaos Space Marines, Disciples of Twilight. We played a 1,600 game with the Maelstrom of War mission where you always have three cards in hand.
The list I brought was an experiment. I wanted to try a Slaanesh Chaos Lord on a bike with Slaanesh Bikers and a Slaanesh Sorcerer with jump pack along with Slaanesh Raptors. I also used the Crimson Slaughter supplement. My list was:
Chaos Space Marines – 1,600
- Soulgore (Lord) – Sigil of Corruption, Chaos Bike, Mark of Slaanesh, Daemonheart The Slaughterer’s Horns, Blade of the Relentless, Bolt Pistol, Melta Bombs, Gift of Mutation
- Warforce (Sorcerer) – Psyker (Mastery Level 3), Bolt Pistol, Force Weapon, Spell Familiar, Mark of Slaanesh, Sigil of Corruption, Jump Pack, The Balestar of Mannon, Melta Bombs
- Chaos Space Marines (10) -Meltagun x 2, Icon of Vengeance
- Aspiring Champion
- Chaos Space Marines (5) – Plasma Gun
- Aspiring Champion
- Cultists (10) – Close Combat Weapon,Autopistol, Flamer
- Cultist Champion
- Raptors (9) – Mark of Slaanesh, Icon of Excess,Meltagun x 2
- Raptor Champion – Melta Bombs
- Chaos Bikers (5) – Mark of Slaanesh, Icon of Excess, Plasma Gun x 2
- Biker Champion – Melta Bombs, Power Sword
- Obliterators (2) – Mark of Nurgle
- Forgefiend – Hades Autocannon x 2
I held my Cultists in reserves and was deep striking my Obliterators. Kamui had first turn.
The first three turns I took a pounding from shooting. My Raptors were slowly being whittled as well as my Bikers. My Forgefiend went down, as did the Rhino with the ten Marines. His Sentinels charged into my Raptors to tie them up while his Conscripts were moving towards board center to bog down another unit. Kamui had taken a very quick and large lead as well, somewhere around 8-3 mid-game.
I wasn’t pulling cards for much I could accomplish early on. My plan remained to get into his lines since no cards were holding me back. My Cultists had arrived and sent the Ratlings packing; one remained alive and fled. My Obliterators deep struck in and roasted 11 Guard and those Guard ran off the board. Soulgore, his Biker retinue dead, charged into a Veterans squad and wiped them out. Things were slowly turning around but I was still down a handful of points.
My Raptors finally finished off the Sentinels but I only had Warforce (Sorcerer), and one Raptor left. The Conscripts charged into Soulgore (Lord), who only had one wound left. Soulgore lived and I charged my Sorcerer and last Raptor into the Conscripts, hoping to eventually get to the Priests to remove fearless and sweep the unit.
Soulgore managed to regain all of his wounds back over the next two turns and eventually the Conscripts were removed. I was down by 2pts after turn #5 and we rolled another turn.
Kamui didn’t draw any useful cards and then on my turn I managed to kill his Warlord and grab a few other points and the game ended with me managing a win something like 15-12.
It was a damn bloody game and a great one at that. That was easily one of my biggest comebacks in a game yet. No matter how many times I fight Astra Militarum, or Tau for that matter, the first 2-3 turns are always disheartening while I get pounded by fire power as I advance and maneuver to get into their lines. Watching units evaporate and wonder if you’ll have anything left to charge with is tough. Usually something of mine will get there and start turning the game around but it becomes a question of whether I got there fast enough to have the time to swing the game.
Soulgore did well this game. I love Daemonheart and having that 2+ with It Will Not Die. Getting those two wounds back against the Conscripts was great and the 2+ of course kept him in there. The Blade of the Relentless did well but it was against Guard where the benefits aren’t such a huge impact. I did manage to get +2 strength and AP2. I also rolled a boon roll for another +1 strength. At the start of the game I rolled +1WS, so he was WS7 and S7 (S8 on the charge from The Slaughterer’s Horns). Impressive but overkill in this game. I have to try the Blade some more though. I’m still not sure it’s worth the 30pts.
Warforce didn’t do a ton this game. Even with a re-roll from the Balestar I just could not get powers off. Ultimately he served as an expensive LD10 for my Raptors. Whenever I use a psyker I’m almost always underwhelmed. Now, my opponents’ psykers tend to ruin my day but as soon as I field one it’s very meh. Despite being great on paper, a Sorcerer with spell familiar at mastery 3, I just am not finding it worth the points for me.
Oh, and the Slaaneshy flavor worked out well this game. My Feel No Pain rolls were pretty average and managed to help offset my small numbers, which was the idea but you never can be sure if in practice it will pan out. Definitely something I’ll try some more, a Slaanesh heavy force.