Disciples of Twilight vs White Scars – 40K Battle Report

Another week, another game.

This past week was a 1,750 game. I decided to take a break from trying Black Legion formations, and I went for a simple Chaos Marines list with some Daemons for allies.

Disciples of Twilight (Chaos Space Marines) – 1,750


  • Warforce/Sorcerer – Psyker (Mastery Level 3), Bolt Pistol, Force Weapon, Spell Familiar, Sigil of Corruption


  • Vengeance/Chaos Space Marines (10) – Plasma Gun x 2, Icon of Vengeance
    • Champion – Melta Bombs
    • Rhino
  • Redemption/Chaos Space Marines (10) – Meltagun x 2, Icon of Vengeance
    • Champion – Melta Bombs
    • Rhino

Fast Attack

  • Heldrake – Baleflamer

Heavy Support

  • Devastation/Obliterators (2) – Veterans of the Long War, Mark of Nurgle

Lords of War

  • Chaos Knight Paladin – Ion Shield, Heavy Stubber x 2, Rapid-fire Battle Cannon, Foe-reaper Chainsword, Daemon Knight of Tzeentch

Daemons Allies


  • Keeper of Secrets – Psyker (M3), Soulstealer, Greater Reward x 2


  • Daemonettes (10)
    • Allurress

I played against Kenny and his White Scars. We always have fun and interesting games since our list power level is pretty well on par with one another.

I did forget to get a shot of his army, but as I said the last time I played him, Bikes – lots and lots of Bikes.

The Game

We rolled up the standard Maelstrom of War mission of 3 cards a turn. I got to set up first, and Kenny failed to seize the initiative.

Half of my pictures are terrible. I didn’t realize they were so blurry at the time.

Thor’s Turn #1

As most games for CSM begin, I advanced. Having learned that being too shy with the Knight means it does nothing all game long, I threw him forward. Everything else advanced as well.

Psychic phase let me get Invisibility up on both the Keeper and the Knight. Both the Keeper and my Sorcerer rolled it for one of their powers. Warforce (Sorcerer), did Perils though.

My Knight’s shooting took out 2 Bikes from the Command Squad on the far right. My Obliterators took out a Bike from another squad.

Points: 0-0

Kenny’s Turn #1

Everything came forward. It’s why I like playing Kenny, I don’t have to chase him around the board. His Librarian got Dominate on my Daemonettes (damn it!). He took a few shots on my Rhino on the right and took it out.

Kenny: Turn #1

Points: 0-2, Kenny’s lead.

Thor’s Turn #2

Kenny’s least favorite model arrived from reserves, the Heldrake. Everything moved forward some more, except for the CSM who lost their Rhino on the right.

Warforce cast Invisibility on his squad (Obliterators), got it off but got Perils too and died. The Keeper’s Invisibility on himself was denied.

The Knight unloaded his Battle Cannon into the horde of Bikes near him. The Heldrake did the same, as did the Obliterators. The CSM on the right fired into the Command Squad. Kenny then promptly failed all 4 Morale Checks for those units.

Thor: Turn #2

On the left, The Keeper charged into the Assault Marines, took out 6 and caught them from running.

The Daemonettes had tried to charge the Scout Bikers, but they failed the LD check from Dominate.

Points: 0-2, Kenny’s lead.

Kenny’s Turn #2

The Bikes on the left swarmed around the Daemonettes. Shooting took out half, then the Daemonettes were charged. I lost another half to Hammer of Wrath, and the last ones died in combat.

On the right, the Command Squad came back for my CSM. They charged in and killed off 2 CSM, while the CSM did nothing in return.

The smaller squad of Bikes that failed Morale had also rallied and came at my Obliterators. Oblits took a wound to shooting, and got charged by two small squads. Those squads were smashed by the Oblits.

The Keeper finished off the last Assault Marine and Librarian.

Points: 0-5, Kenny’s lead.

Rest of the Game

That turn #2 really did Kenny in. My Knight went on to secure the right side of the field by finishing off the Command Squad. On the left, my Keeper went on a tear, or continued I should say. Between him and the Oblits, the left side of the field was cleared out.

At the top of turn #4, my Heldrake went into hover and roasted the last 3 Bikes that Kenny had – tabling him.

Points: 9-5, Thor’s victory.


As I said above, that turn #2 where Kenny failed 4 Morale Checks was pivotal. Not only was it effective in reducing the unit sizes, it put him out of position.

The Keeper was unstoppable this game. He took out 3 units and a Librarian on his own, and never took a wound.

This was one of the more effective games I’ve had with my Knight too. Normally he’s scarier to look at than effective. However, in this game he had some good shooting for once, and did his job in the one close combat I put him in.

When I pulled out my list that night, I was worried at how small it was. However, all the expensive units did exactly what they needed to for a change. Normally my smaller elite lists like this get me stomped. I don’t even remember the last time I tabled someone…

Anyway, it was a fun game!



  • Thor win a game, woo! Even with Warforce rolling so poorly, again. Glad everyone enjoyed the game though.

    Thanks for the battle report. Now name that knight!

    • Don’t tell anyone, but I won’t again this week too.


      I’ll get him named this weekend once I finish painting him.

      • The signs for the Black Crusade are being revealed!

        Ohhh I look forward to seeing it done.

        • It might be this coming week that I get pics, or the following. I want to get a professional backdrop for my setup. Doing it on white is tough for various reasons. So, I have to look up some places and see what I can find. I want to make sure when I get pics of that beast that they are great ones.

      • Knight_of_Infinite_Resignation

        I claim all the credit as I nagged you to get a Knight for ages! Now you just need some Vraks/IA13 zombies and rapiers and you will be unstoppable :-)

        • lol!

          It’s a slow process with me as I hate to backlog too many projects. Soon…

  • jack shrapnel

    Cool battle report! Is it just me or does that sorcerer have a bit of an unlucky streak these last few reports you’ve done?

    • The poor bastard. Ever since earning his name – Warforce, slaying Nobs and Warbosses in a campaign, he just hasn’t been up to much of anything. That campaign was years ago, so yeah…

      Though, this week he did very well actually. I dare say he redeemed himself by keeping my Knight invisible for 4 of the 5 game turns ;)

      • Jack Shrapnel

        Just goes to show you that harnessing the warp is risky business!

  • Great bar rep as always. I’m a bit surprised that you didn’t bring some of the new formations.

    • This one was from 1.5 weeks ago. My authors are pushing out so much material that everything is getting backlogged. Not a bad problem mind you.

      • Mo’ content, mo’ problems

  • iapedus

    Great game, thanks for the batrep Thor. How did you find the Keeper of Secrets? I’ve got a Slaanesh daemons army on the back burner and haven’t got her painted up for a game yet – any lessons learnt?

    • The Keeper is great. He/she is my favorite Greater Daemon, and I always have good luck with it. I always buy two Greater Rewards and go for Mastery 3. Between the gifts and the powers (barring some horrible rolls), you tend to get some nice tools to keep the Keeper alive. Only thing it really has to worry about is strength D, otherwise anything is fair game.

      It has the bonus of being so infrequently used, in my experience, that many opponents aren’t familiar with it. Often it can go ignored until it’s too late.

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