Well, it was a busy week for me and I haven’t made much progress on my Rebel Grots army. Since I don’t have any actual progress to show you I figured I’d ramble about something that’s been on my mind. I’m sure many of you know that the new Astra Militarum (Imperial Guard) codex is coming out this weekend. Since I’m working on a Rebel Grots using IG rules for the Fratris Salutem in June I am very eager to see what changes will come with the new book. I’ve been reading through the rumors lately, taking everything with a grain of salt as usual and wondering which would turn out to be true. Now that we’re less than a week away we’re starting to see some preview shots and I’ve been hunting for every snippet I can find that pertains to my list. I haven’t found a lot, but I found two items that were interesting.
Here’s the list I’ve been working on: http://cmdctr.net/lists/1500-rebel-grots-ig-fratris/
I have manged to find a few items that directly impact my list. One I’ve been wondering about is the Armored Sentinels. I’ve been using a squadron of three with Autocannons and Hunter Killer missiles. Under the current codex these cost 70 points each. I found this in the digital preview (non- iPad version.)
It looks like these have come down by 15 points each, meaning I’ve got another 45 points to spend (assuming the hunter-killer missiles haven’t gone up.) Yay! I am excited about this one because I’ve been feeling that the Armored Sentinels were a bit over priced for a while now. It looks like the Extra Armor isn’t standard anymore. It may be available through the equipment list. In the soon to be obsolete codex it is a 10 or 15 point upgrade where available so this may account for the price drop but I’m still happy for it. In most cases I’d gladly skip the extra armor and spend those points elsewhere.
In the iPad preview I found a shot of the Infantry Squad entry:
From this we can see that the Infantry Platoon mechanic is still in place, though it’s hard to tell if it still works the same way. It does look like the prices are the same, with similar prices for the options shown. They have added a flakk option for the missile launchers. They’re pricy but it’s a good option to have. I’m running two squads each with a flamer and lascannon. I can’t see these options in the screenshot so I don’t know if the prices are the same (or if they’re available at all.) I’m leaning toward the assumption that my Infantry Squads will be fine as they are.
Something else that can be seen in this shot is the new price for Chimeras. They’ve gone up by 10 points and no longer include searchlights or smoke launchers. Since I’m running three of these in my current list I’ve just lost 30 of the 45 points gained on the sentinels. I’m down by three points if I decide to keep the smoke and searchlights! At least this shows Hunter-Killers for 10 points so unless they differ from unit to unit I’m even there! The 10 point increase is probably fair considering what you get with the chimera. I don’t usually use the smoke launchers anyway but it a bit unfortunate to have them removed from standard gear. The up-charge isn’t really a surprise and it creates a need for the cheaper Taurox.
Obviously, there’s still quite a bit of the codex to see but so far it looks like my list might pull through intact. I’ve seen some rumored changes to Veteran squads that will cost me a plasma gun, and some changes to Company Command Squads that don’t have any impact on my current list. I’m sure overall I won’t have to overhaul too much. Until Saturday I’ll just have to hope for the best.
Anyway, that’s enough pointless rambling for today. By next week I should have some modelling and/or painting progress to show off.