Whenever we have a team tournament I can’t help but consider fielding my Necron army. I love these crazy robots and in a team environment I can hope to get paired with a partner that can cover the inherit weakness of the Necrons. Then again, I was once paired with Tau, definitely not covering my assault weakness, and we did well since we blasted everything before it reached us. Of course, it was a team of Orks and Space Wolves that finally did us in but we had a hell of a day regardless.
So, again I’m considering fielding these guys. It’s a toss up between them and my Orks. I’m leaning more towards Necrons just because I know we’ll have at least two Ork players anyway, maybe three, so no need to add more green to the day.
My Necron collection is lacking. It wasn’t long after I got them that 5th came out and sundered them. As a result I really haven’t put much into building them up as I’m awaiting the new codex before I commit more cash to the army. So, the below list is actually everything I own, well minus one Warrior and Scarab Swarm. Doesn’t leave me with any room to modify the list beyond the Lord’s wargear.
Lord w/resurrection orb, phase shifter, solar pulse, chronometron
Immortals x 8
Warriors x 11
Warriors x 10
Destroyers x 5
Scarab Swarms x 8 w/disruption fields
I’m still tossing around the Lord’s wargear. I wanted the phase shifter for the invulnerable save to pair with the chronometron. That way if I do get assaulted and lose, the losing is a given, I stand a better chance of breaking away without being swept. Gaze of flame to deny the charge bonus would be handy also. I figure I can either try and cover some weaknesses with the Lord’s wargear, which probably is really a minimal effect anyway, or I could go with the orb and veil of darkness to gain some much needed mobility. I’ll probably go with the tried and true orb and veil but I can’t help but consider some of the other often neglected wargear choices too.