It’s been a long time since I got to play a new codex game. Meaning, a codex for an army I haven’t played. I’ve played Chaos Space Marines with Daemons Allies a bunch but Khorne Daemonkin is it’s own thing despite pulling in units from two different codices.
The Khorne Daemonkin list I brought along was pretty tame. I don’t like to jump into a new codex trying out all the new toys at once. I prefer to get a grasp on the basic army mechanics before throwing 20 special rules I need to know into the mix on top of army basics. Plus, I need more Daemons and had a pretty limited selection to pull from.
Disciples of Twilight: Khorne Daemonkin – 1,650
- Soulgore (Chaos Lord) – Axe of Khorne, The Skull-helm of Khorne, Melta Bombs, Sigil of Corruption, Juggernaut of Khorne
- Herald of Khorne – Hellblade, Exalted Locus of Wrath, Juggernaut of Khorne, The Brazen Rune
- Terminators (5) – Combi-melta, Reaper Autocannon
- Rampage (Berzerkers) (8)
- Skull Champion – Melta Bombs, Power Sword
- Rhino – Dozer Blade
- Redemption (Chaos Space Marines) (10) – Meltagun x 2
- Aspiring Champion – Melta Bombs
- Rhino – Dozer Blade
- Cultists (8) -Autoguns, HeavyStubber
- Cultist Champion – Shotgun
- Flesh Hounds of Khorne (8)
- Spawn (5)
- Chaos Bikers (5) -Meltaguns x 2
- Aspiring Champion – Melta Bombs
- Maulerfield – Lasher Tendrils
Again, a pretty tame Khorne Daemonkin list. A fast list but no silliness or attempts at abusing the codex. Oh, the Lord joined the Hounds and the Herald the Spawn…cause I can now!
There is absolutely no way I can do a real report on this game. If you want to know why, gander down at that gallery and look at those last three shots. Yeah, a big o’le melee sandwich. Oh right, my opponent was Orks playing with a Daemon summoning list…go figure!
In short, I sent the Maulerfiend, Hounds and Lord up the right flank. The Spawn with Herald up the left flank. Berzerkers ran straight down the center. The result you can see below.
I slammed into the Ork blob, in a single turn, with my Lord and Hounds, Berzerkers and Spawn with Herald. He had 30 Boyz with some various attached HQs, close to 40 models total. Bear in mind what I hit him with when I tell you that I only killed off around 8 Orks on the charge with all my units. That’s how that center combat went for the game. I’d kill a few, he’d kill a few but it was a game of attrition he could better afford and did. Ultimately he wiped out the Lord, Hounds, Berzerkers, Spawn and Herald.
That being said, the rest of my army wasn’t hanging around. My Bikers scored a few points and my Terminators did amazingly well. I notoriously have terrible luck with Terminators, despite loving them. This game they netted me 4pts on their own. I guess they just prefer Khorne over Nurgle.
We went six turns and the game ended 13-11, my win.
Khorne Daemonkin Lessons
Being able to get the Axe of Khorne on my Chaos Lord with Khorne Daemonkin is cool but I overestimated its use. It’s 30pts and is a user strength, AP2 weapon with Decapitating Blow (6’s to wound are instant death). No bonus to strength and it’s a specialist weapon, so no bonus attack with the bolt pistol, hurt. I mean, it did alright but for the points I think I’d rather stick with the claw/fist combo. I thought about Goredrinker (+1S, AP2, unwieldy and you gain bonuses the more you kill), but I don’t like unwieldy on an I5 character. Now, on a Prince, hell yeah but that’s for the next game.
The Skull Helm was nice though. Generating more attacks when rolling 6’s to hit doesn’t suck and it’s only 15pts. I can see using this one a lot more. The fear effect came up once too!
The Herald worked out pretty well. It does suck not being able to get a cheap Axe of Khorne on him with Khorne Daemonkin, he’s stuck with the AP3 Hellblade, but those are the breaks. Having the Exalted Locus of Wrath, gives hatred, was awesome to have with those Spawn. First charge they got they rolled the 6 for random attacks, 2 for rage, so 32 attacks with re-rolls to hit. It was beautiful. *wipes a tear from his eye*
The Blood Tithe for Khorne Daemonkin. Holy shit. It was great. First off, it’s super easy to generate these, seriously. For turn #3-5 I ran Feel no Pain, which requires 3 points. I honestly think it’s one of the better ones. At 4 points you get +1 attack, neat but I think I’d rather stick with FNP at 3pts, which is what I did ;)
On turn #6 I summoned 3 Bloodcrushers. Now, I could have gotten a Prince, I had 7pts, but the Prince having wings meant I wouldn’t get to charge anything before the game ended and likely the Orks wouldn’t rush to charge it either. Jeremy, my opponent, had no S8 shooting left so figured I’d mess with Crushers for the hell of it.
One of my favorite moments, speaking of the points, was on turn #5. I had 6pts for the Blood Tithe and had my Bikers fighting a Big Mek in mega-armor. I was in a challenge with him and took three wounds. I had FNP up that turn and rolled my dice one by one. The last wound I failed my FNP, lost my Champion and I cheered. I fucking cheered the death of my own Champion. That meant one more point for the Tithe, putting me at 7 for a Prince! Now, at the time I wasn’t thinking about the deep strike stuff noted above. I was simply excited I could summon a Prince. I was cheering on my own death and I loved it.
What an absolute blast of a game. I haven’t had that much fun playing a game in a while. It was like Jeremy said, “Even when you lose you still win,” in regards to the Blood Tithe. So, very true. I’m really loving the Khorne Daemonkin.
Anyone else out there get to try their Khorne Daemonkin?