I’ve played Carl and his Iron Hands a lot over the past few months and every time it’s interesting. Carl, like myself, always messes around with lists so it’s rarely ever something I’ve faced before, which is great.
This report will be brief. I’m lacking the energy for writing up something of my usual length but I took a bunch of pics during the game, though less than I should have, so I may as well put something up here. I almost stayed home last night instead of going out, being drained from being sick and our recent loss in the family. However, I knew it would be good to get out so I did.
We played a 2K game. I’m going to be honest, I don’t like 2K games. I personally feel the sweet spot for 40K right now is around 1,500. Running a 2K game in 7th is akin tor running like 2.5K – 3K under 6th or 5th. I’m not a fan of big games for a few reasons. Anyway, we played the Tactical Escalation mission from Maelstrom of War.
I knew it was going to be a rough fight from the start. Carl had himself 3 x Dreadnoughts, 3 x Ironclad Dreadnoughts, 3 x Venerable Dreadnoughts, 3 x Vindicators. The rest of his list will filled with Scouts in Landspeeder Storms and a Tech Priest. I play Khorne Daemonkin, as you know, and busting open a ton of armor is not really the forte of Khorne.
The opening moves of the game saw me keep my distance to try to utilize what little ranged fire power I had, namely a Land Raider, Defiler and Helbrute. Carl slowly plodded the Dreadnoughts at me to get his melta weapons in range. Eventually his line reached mine but I really had little to work with. My list had two meltabombs in it for my squads and then the Defiler and Helbrute to handle melee. The Defiler did try to get at the Ironclads but he got immobilized by overwatch by the Ironclads and the Ironclads tackled him the following turn.
The game was close and in my favor for a while. After turn #2 I had a lead of something like 4-1. I was working on trying to outmaneuver the slow moving walkers to hit his lines where I could actually do some damage. I wasn’t doing much damage but was holding up and getting points. Carl started to close the gap and then had one amazing turn where he got himself 8pts. He had spent three turns trying to get Domination (hold all objectives), and finally managed it to take the lead. By then my army was broken and battered and there was little left to do.
Despite his army being a great counter to my own, it was still a great game and an interesting one. I enjoy facing something that really makes me think about how to approach it. I couldn’t just slam into a ton of Dreadnoughts and expect to win so I had to think outside the box and use my army differently than usual. Games like this really let you see the weakness of a list and that’s always beneficial.
I did experiment with the Skull Cannon this game by summoning two of them. It’s the only thing I could summon that shoots, hence the choice. It’s an AV12 chariot that shoots a S8, AP4, large blast that ignores cover. They were used to great effect to remove the Scouts, perfect for the task. They also put a few hull points on Dreadnoughts over a few turns. Nothing amazing but I can see the potential of this unit.
What do you do when you face a list that you know is damn near impossible to overcome?