Khorne Daemonkin vs Iron Hands

On Wednesday I played a game against Iron Hands with my Khorne Daemonkin army, Disciples of Twilight. People are preparing for Fratris Salutem and testing out their lists, including Carl, my opponent. I was running short on time so I grabbed the list I played last weekend instead of drafting up something new to try.

Disciples of Twilight: Khorne Daemonkin – 1,500


  • Soulgore (Chaos Lord) – Melta Bombs, Sigil of Corruption, Juggernaut of Khorne, Power Fist, Axe of Khorne, The Skull-helm of Khorne
  • Herald of Khorne – Exalted Locus of Wrath


  • Rampage (Berzerkers) (9) – Plasma Pistol x 2, Icon of Wrath

    • Skull Champion – Melta Bombs, Power Sword
    • Rhino
  • Redemption (Chaos Space Marines) (10) – Meltagun x 2
    • Aspiring Champion – Melta Bombs
    • Rhino
  • Cultists (10) -Autoguns, HeavyStubber
    • Cultist Champion – Shotgun

Fast Attack

  • Flesh Hounds of Khorne (8)
  • The Unbound (Spawn) (5)
  • Chaos Bikers (5) – Meltagun x 2
    • Aspiring Champion – Melta Bombs

Heavy Support

  • Forgefiend – Hades Autocannons

Game Setup

We rolled the Cloak and Shadows Maelstrom mission: 3 cards kept secret. I got side choice and to deploy first. I pretty well setup on the deployment line with Rhinos and my Forgefiend covering my units. Carl deployed pretty aggressively as well, wanting to get that Vindicator in my face early. Carl then stole the initiative, which is why I deploy like I have second turn every game ;)

DeploymentGame on

Most of Carl’s stuff advanced up. The Vindicator had a bead to one Berzerker and fired, killing off two. His Thunderfire pounded on something but I forget what. If I recall, Carl took 2pts in objectives.

My units moved up centrally with my Berzerkers running down the right flank in the face of the Vindicator. My Forgefiend immobilized and stunned the Vindicator while my Bikers fired on his Captain on Bike coming for them. The Captain made his 3+ invulns against the melta so the Bikers jumped at him. I knew I would lose but figured I’d wound him by at least getting the charge, and I did. Two wounds in and only two of my Bikers remained.

Meanwhile, my Hounds and Lord charged into a Land Speed Storm and wrecked it. My Spawn did the same to the other Storm and took it down. My first goal of removing his mobility completed and first blood to me. Score: 2-1 Carl’s favor.

The Thunderfire rained down on my Hounds and Lord, and with the added fire of his Predator, I lost all but a few Hounds and Soulgore. On the left, his Ironclad charged my Forgefiend and mauled it. On the right the other Ironclad charged into my Berzerkers. His Captain finished off my Bikers in combat.

Hounds and Soulgore multi-charged 5 Scouts and the Predator and pretty well whiffed all around. My Spawn charged a Razorback near his backfield and managed to wreck it. Berzerkers continued to fight the Ironclad and slowly lose models waiting for the lone meltabomb to do something.

The entire game was all over the place and recalling details is tough at this point. Plus, my pissed off sinuses aren’t helping me think clearly either. The next turn though is when Carl pretty well sealed up the game. He managed to get domination  (score all objectives), and scored 7pts that turn. I believe I got one in response, putting him around 8 or 9pts to my 3pts. The following turn he went up more and the score was around 12-5, still his lead. I needed something to keep me in the game and none of my cards were working out all that well. I was gaining the edge tactically though.

Then it happened, I pulled domination and for the first time ever, it was possible. He had little remaining and I had the field but a few things had to go right. I summoned 5 Flesh Hounds who landed perfectly on an objective in my backfield. My Chaos Marines killed off the last Scout they were in combat with over an objective. My Skull Champion and Herald of Khorne – having finally killed off the Ironclad, charged into the Vindicator and wrecked it. It was sitting on an objective. Soulgore, fighting Carl’s Captain one-on-one, took the remaining wound and won combat. With domination, and my other cards, I got 8pts that turn to give me the lead 13-12pts.

Soulgore vs CaptainThe game continued but was over. Carl couldn’t get any points his turn and I could. We called the game. Victory to the Disciples of Twilight.


That was a hell of an interesting game. Close game the first few turns and then Carl took a big lead and I figured I was done. For the first time I managed to actually score domination and turn it all around right at the end. It was a lucky card pull at the perfect time in the game for me.

I realized in this game that I really need a counter to Dreadnoughts and the like. I love the Maulerfiend but I’ve been running him as a Forgefiend lately (magnetized), to get at least some fire support in the Khorne list. I’ve run Helbrutes with my Khorne lists too but had none this game and that lack of anything reliable was almost my undoing this game. Really I need to get one or two more Maulerfiends so I can run those AND the Forgefiend. The army building process never ends!


I began playing Warhammer 40K in 2006, and have been an avid player and hobbyist since then. I have also been blogging about 40K for almost as long as I've been playing it, having started Creative Twilight in 2009.

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  • OF course the process never ends, there are always more cool models or conversions downt the line :)
    As for the game, wow that was a close run thing. Well done on not getting to disheartened after he pulled a monster turn. I really do feel for Carl though, he got so close and all.
    Thanks for writing up the report, it made my Monday morning that much easier before I start work :)

    • I’ve learned in Maelstrom missions that rarely are you defeated. One good turn can turn it all around. I knew my only chance was a good turn with the cards and I got lucky to draw what I needed and was able to accomplish it.


  • Wow…glad you held in the game there…that was snatching victory from the jaws of defeat! Nicely done! Ironclads are tough to deal with. It’s why they are my go to SM dread!

    • I always loved Ironclads when I was playing loyalists as well. That AV13 makes all the difference in the world. It’s why I keep tossing up the idea of a Soulgrinder.

      Thanks. It was a hell of a game. First time I’ve seen two players both manage domination in the same game.

    • It makes me sad that the Hellbrutes don’t get as much love are options as the SM lot.

      • AV12 is a liability in the current gamescape. You really only have a chance with an av13 vehicle these days. Everything else just gets glanced to death really fast. Even multiple av12 vehicles is nothing to most armies. :(

      • Only luck I’ve had with Helbrutes is with the Mayhem Pack formation so they all deep strike or with just one using a twin-linked lascannon and hanging back a bit. If they gave them something like the Daemon rule or It Will Not Die it would help a ton.

        • My plan is to run a Mayhem Pack of them. It may not work out but I just love the idea of it!

          • I’ve run the Mayhem Pack with all multi-meltas and power fists and it’s worked well. Pretty cheap considering and I just dropped them aggressively to utilize the multi-melta. Even if you lose one it’s only 100pts, no big deal.

            • Funny enough that is my exact plan. Previous blog post I had showed the two Black Reach ones I have converted, just need to work on the SM one next.

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