Khorne Daemonkin vs Orks – 40K Battle Report

I played an 1,850 game with my Khorne Daemonkin against Jeremy’s Orks with Chaos Space Marines allies. I’m still continuing to refine my approach with Khorne Daemonkin and I’m slowly getting there. The list I brought along was this.

Disciples of Twilight: Khorne Daemonkin – 1,850


  • Soulgore: Chaos Lord – Sigil of Corruption, Juggernaut of Khorne, Melta Bombs, Power Fist, Axe of Khorne, Blood-forged Armor, Ichor of Blood
  • Herald of Khorne – Juggernaut of Khorne, The Blade of Endless Bloodshed, Exalted Locus of Wrath


  • Redemption: Chaos Space Marines: (10) – Meltagun x 2
    • Aspiring Champion – Meltabombs
    • Rhino
  • Vengeance: Chaos Space Marines: (10) – Plasma Gun x 2
    • Aspiring Champion – Meltabombs
    • Rhino

Fast Attack

  • Heldrake – Baleflamer
  • Flesh Hounds (10)
  • Spawn (5)

Heavy Support

  • Ragefist: Defiler – Battle Cannon, Reaper Autocannon, Twin-linked Heavy Flamer, Power Fists x 2
  • Forgefiend – Hades Autocannon x 2
  • Deathcry: Helbrute – Twin-linked Lascannon, Power Fist

I was trying to get my unit of Hounds more effective so I figured combining the Chaos Lord in there and the Herald would do that. That way the unit gets Counter-Attack from the Lord and then Hatred from the Herald. It also gives the unit another power weapon to try and shift combat, something Hounds have a hard time with.

The Game

We played the Cleanse and Control Maelstrom of War mission but we did Dawn of War deployment instead of Vanguard. Jeremy got the roll for first turn and setup with his nasty Ork blob in the center and the rest of his army spread on both sides. I deployed most of my stuff on my right, hoping to hammer down a flank and move centrally afterwards. I got a bunch of blurry shots below. I guess I just wasn’t paying attention.

Jeremy pulled some cards for objectives and moved for them. The Ork blob deepstruck (Da Jump psychic power), on to an objective he needed. The Daemon Prince flew up on my right side and summoned Daemonettes right in front of my army. He pulled 3pts if I recall. Herald and Hounds My Defiler fired his battle cannon at the tightly packed Ork mob and of course missed. I took some pot shots at the Prince but no luck. I then threw my Spawn and Hounds at the Daemonettes to ensure their death, which worked. I got First Blood, score 3-1, Jeremy’s lead. The Prince kept flying and this time summoned Fiends of Slaanesh but a mishap let me place them, so I put them in his back left corner. Jeremy’s outflanking Megamobz in Looted Wagon arrived on my right flank. Tankbustas had also outflanked and came in behind my Marine’s Rhino and downed it. Pretty sure Jeremy pulled a few more points this turn, something like 5-1 his lead. My Heldrake arrived and roasted all 8 Havocs who had jumped out of their Rhino on the left, reminding Jeremy why Marines stay in Rhinos when there’s a Heldrake on the field. My Forgefiend gunned down the Looted Wagon, putting the Meganobz on foot. Chaos Marines on the left gunned down all but one Tankbuasta who promptly fled. The Hounds charged Cultists and killed them to consolidate on to an objective I needed. My Helbrute charged and smashed the Havoc’s Rhino. I got two points, so 5-3, Jeremy’s lead. This is where things went bad for me. The Prince summoned yet more Daemonettes into my back lines. The Ork blob charged my Spawn and killed all but one. The Tankbusta fleeing took a snap shot into my Heldrake’s butt and downed it. My Hounds with Lord and Herald charged the Ork blob, held up pretty well but didn’t do much either. The combat dragged out and only my Lord remained. I had managed to summon a Blood Thirster on turn #3 but we had to call the game at the end of turn #4 on account of time, so he never got to do anything. I didn’t play my full turn, just moved a few important units for points, so not entirely sure the final score other than Jeremy won.


It was a good bloody game. Getting a Thirster on turn #3 is a good indication of that. Jeremy’s summoning just kicked my ass. His aggressive play style put his army in my face and then Daemons between my army and his Orks. It made it impossible to ignore the summoned units as well as deal with the Orks. Smart move on Jeremy’s part. I was outnumbered and forced to play defensively. I’m still underwhelmed with my Hounds. For the points it’s a good unit. Ten Hounds weigh in at only 160pts for a unit of beasts that are two wounds, WS5 and S5 on the charge (Furious Charge). It’s a good buy but I keep trying to make them something they’re not, and that’s a strong melee unit. They’ll run over non-dedicated assault units, especially back with HQs, but that’s about it. I think it’s time to stop trying to make them into some deathstar unit and just use them to chase down weaker units without an HQ attached to them. Spawn are kind of the same way. At least with normal Chaos Space Marines I can give them Mark of Nurgle for T6 and they become a chore to remove. At T5 and Mark of Khorne they’re kind of meh. What I need to get into my lists I feel are stronger assault units. It’s tricky with Khorne Daemonkin, which is ironic. I’ve said this before but the internal balance makes it tough. My power weapons are in a fragile unit – Bloodletters, or an expensive one that’s still kind of fragile – Bloodcrushers. Those two units can move combats pretty well but they need the proper support. I think it might be time to give Possessed a shot and really start looking over the formations again. Possessed are super expensive but they have a lot going for them. It would be a great unit to pull some heat off Bloodletters and Bloodcrushers. I think if I can get the right mix of elite units with hard hitting fragile units then I’d be better off than I am lately. In regards to formations, they’re restrictive compared to a standard combined arms detachment but there’s really some great gains to be had. Overall I think I just need to stop playing Khorne Daemonkin like I played my normal Chaos Space Marines. I think I’m just trying to fix the square peg into the round hole here.

  • Just gotta say…new lord with that spear is friggin awesome. That is an EPIC first shot!

    And talk about epic shots…the tankbustas…omg.

    I think the hounds work best as a “pinning” unit. They run up really fast, distract, and hold something in place for the heavy hitters to come in. That’s how I kinda of play the dread mob. The big walkers do all the damage, but the bikers and little ones can keep them occupied long enough for me to deliver the blow.

    • The problem is that Herald makes the rest of my army look meh by comparison. Ah, the nature of progress. What can you do?

      I knew, I knew that Tankbusta was going to do it. That is my Heldrake’s luck every time. Someone gets in his rear arc and it doesn’t matter the odds, he’s going down.

      Agreed on the Hounds, same with Spawn for that matter. The exception is when I run them as normal CSM and I give my Lord the Axe of Blind Fury with the potential for 13 x S6 AP2 attacks. I think my mind is still stuck on that, having my Lord carry the unit through and he just doesn’t have that killing potential with KDK.

      • I’m sure you will find a new synergy. And I know what you mean about the difference in army quality as you advance as a painter. It can be frustrating at times, but from another perspective, look how much better you’ve gotten!

        • I really hope so. I love KDK but it’s become an exercise in frustration lately and has been kind of bumming me out.

          I don’t mind the quality differences really. I don’t think any of these guys are poorly painted, just some better than others. My army with the biggest difference is my Orks, being my first army. I’ve got some really bad ones in there but, as you know, with Orks you have so many bodies that you just overlook the poorly painted ones.

          • I always swap the poorly painted ones out first. “Is it ok if I take this guy off and just swap the bodies?” Hehe.

            I keep thinking KDK and Dread mob might be a workable solution for me personally. Throw all the KDK up so it does, then the mob hits ja!

            • It could definitely work. You won’t see much gain from the Blood Tithe but I don’t imagine that’s your goal either.

              • It’s main goal would be to just die gloriously and make more things. :)

  • khorneinquisitor

    Hounds are great for specific tasks- cracking rhinos, small squishy units, and anything that caves to bulk low ap wounds on the charge. They have poor staying power when it comes to close combat though.

    To combat that list or really any shooting army, use a fortification. I have discovered that a solid way to shore up stuff is to use a void relay network. 2 void shield generators and 1 pipeline. A little pricey, but you place it and you get a solid buffer zone so that all those bolters don’t get a chance to whittle down units. Then the flamers on units can really reach out and tear up units that get summoned. A lot of people discount fortifications, but watch as a knight player gets penned up by tank traps (impassable to vehicles) for a handful of points because he factored in fliers, MCs, and psychic powers but not fortifications.

    • I’m still working on building up the army though, never mind getting a fortification. I never seem to have an army at the point where I feel comfortable buying “extras” like fortifications or IA, FW stuff.

  • Enjoyed this report as always :). Great write up.

    I think hounds are def more like a harassment unit than a sledgehammer. Keep plugging away dude, it should all start to fit and the playtesti g you are doing should really help to find a force you like playing and is effective :)

    • Thanks.

      Losing is fine as long as you learn from it and I’ve been doing a lot of learning lately ;)

  • Per Hagman

    I see that you use a forgefiend with hades autocannons. Whydo you use that instead of the plasma cannons? I´m thinking to add some long range firepower to my kdk and I`m leaning to a forgefiend but don`t know which weapon to give it.

    I share also your frustrations with KDK. So far I played 4 games and lost 3 and made one draw :) But I have also only meet necrons three times and the last one was against eldar. Two very strong armies. Still I love this army. First time I think it´s fun to lose troops :)

    • The Hades is just a good all-around weapon. The only thing the ectoplasma is better at is killing off Marines. The problem with it is it’s only 24″ range, meaning you have to get in range of weapons that will kill you like multimeltas, plasma guns, assault cannons, etc. The Hades has a better range so you can sit back more safely and shoot. It can also be shot at flyers and something should land, odds are anyway with 8 dice. You can’t shoot flyers with the ectoplasma. Hades it overall better at destroying vehicles through volume of fire and it’s also pinning, which comes in handy now and then. I mostly use the Hades for vehicles which is the big reason I take it over the ectoplasma.

      It’s definitely a fun army, no doubt about it. Eldar and Necrons are a tough match-up. I haven’t had any luck against either of those two. Still, like you said, there’s a benefit to dying so it could be worse.

  • Yes. Yeeeeeesssss. Give in to the change, take out those CSM and add in ‘letters and more fast assault.

    • Going to try out the Blood Host and it does have Letters and Crushers. I like them, just never have much luck with Letters.

  • I can only ask why you don’t use Bezerkers at all? In particular the formation that lets them come in via a Dreadclaw.

    • Oh, I use them. I just don’t use them in every list. It’s a matter of finding the balance between shooting units to aid the assault units and sometimes I have enough close combat that I don’t add them in.

      As for the formation, I assume that’s an IA thing? I only own the codex so if it’s not in there then I’m not aware of it.

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