As I mentioned the other day, it was time to break out of my habit of just running a combined arms detachment and to try the Blood Host detachment for Khorne Daemonkin. That’s just what I did last night against Kenny and his White Scars. The list I brought was this.
Khorne Daemonkin – 1,500pts
- Soulgore: Chaos Lord – Sigil of Corruption, Juggernaut of Khorne, Melta Bombs, Power Fist, Lightning Claw
- Possessed (9)
- Possessed Champion
- Rampage: Berzerkers (10) – Icon of Wrath, Plasma Pistol x 2
- Skull Champion – Meltabombs, Power Sword
- Vengeance: Chaos Space Marines (10) – Plasma Gun x 2
- Aspiring Champion – Meltabombs, Power Sword
- Redemption: Chaos Space Marines (10) – Meltagun x 2
- Aspiring Champion – Meltabombs, Power Sword
- Soulgrinder – Harvester Cannon, Iron Claw, Warp Gaze
- Maulerfiend – Power Fists x 2, Lasher Tendrils
So, heavy on the Slaughtercult to maximize the benefit of getting two cards from the Blood Tithe. My plan was to summon mostly and then use the secondary card for Feel No Pain, or whatever benefit I felt I needed that turn.
We rolled up the Spoils of War Maelstrom mission. It’s the one where you can steal each others cards for objectives. Kenny won the roll to setup first and setup spread out across his deployment zone. I then setup heavy on the left flank to minimize his Predators’ ability to see my armor.
The White Scars advanced up and his Chapter Master’s orbital bombardment immobilized a Rhino and took out two Bezerkers. His Predators unloaded on the other Rhino and wrecked it. I lost a few Possessed to a Bike Squad on my left. First blood to Kenny and he also got an objective: 2-0.
The Chaos Marines in the immobilized Rhino jumped out and everything moved forward as a mass. Both CSM Squads rapid fired into a 5-man Biker Squad, aided by the Soulgrinder, and killed all but the Chapter Master. My Maulerfiend charged into another 5-man Bike Squad and killed one and took a glance in return from krak grenades.
Kenny’s Terminators advanced slowly towards my blob, still a ways out. The Bikes all maneuvered around but stayed close. I lost a few CSM to shooting from them. My Soulgrinder went down to a Predator. Kenny’s Chapter Master, for some reason, charged into my Maulerfiend. The Maulerfiend whiffed in close combat and took another hull point from a glance. I believe Kenny got a point for something: 3-0.
I was able to summon 8 Bloodletters this turn and dumped them just forward of my power armor blob. I also took Feel No Pain. My Berzerkers fired into a Bike Squad and charged in. I had won combat but the Bikes stuck. My Chaos Lord, Soulgore, with his Possessed charged into a Bike Squad on my left and Soulgore slashed them all down with his lightning claw. I tried to charge a CSM Squad into the Bikes fighting the Maulerfiend but rolled horribly. The Maulerfiend killed off another and stayed alive. I was able to get 3pts this turn for objectives: 3-3.
From here things got all Khorney and it was close combat time. Kenny had charged her Terminators into the Bloodletters to nullify their AP3 and the Bloodletters took a pounding. I put my other CSM Squad into the Bikes fighting Berzerkers to shift that in my favor. I also put the other CSM Squad into the Terminators to bury them under attacks. The Lord and Possessed bailed out the Maulerfiend, killing the Bikes, but the Chapter Master hit and ran out of there.
Once the close combats concluded I had a numerical advantage and Kenny was left with two Predators and two Bikes. I had eventually caught the Chapter Master with Soulgore and killed him. That turn I netted 8pts to give me a 2pt lead. Kenny took two more points the following turn for destroying a vehicle and something else to tie it up but I had the bottom of the turn. I can’t remember for what now but I got 2pts that turn to put me up and the game ended. I snagged line-breaker and won 15-12.
It was a damn close and fun game. The Blood Host detachment and Slaughtercult formation worked really well for me. Like I thought, I was able to summon by that second turn. I later also summoned three Bloodcrushers on turn #4. For most of the game I had Feel No Pain going and that much power armor with FNP is a tough nut to crack.
The big thing I focused on in this game was keeping myself together and not getting spread out. I lacked mobility and the White Scars have plenty of it. I knew if I spread out that he would just take me apart a squad at a time. Sticking together forced him to try to tackle the blob head-on where I could support any one of my units. He was aggressive with his Bikes, almost every one having melta, and he just got too close too quick.
I was very pleased with how the list as a whole worked out too. It’s slow but has 40 power armored Marines in it. Each squad also has a power weapon, not typically something I do but seems fitting for a KDK list. My summoned units this game basically played the role of pulling heat off my Marines, which is fine by me as they cost me nothing to field.
I’ll give the list a few more games to evaluate where I want to go next and what other things I want to try out. I did pick up a box of Bikes last night so I can run the Gorepack formation at some point. The Gorepack formation is 2 x Bike Squads and 1 x Flesh Hounds. The Bikes get shred on their Hammer of Wrath, Hounds get Hammer of Wrath and the formation gets Move Through Cover and Preferred Enemy (Psykers).