Another mission of mine being updated for 6th edition. A cleaner format for printing and downloading can be found here.
Battlefield Superiority v2.1.0
Primary (15pts) – Modified Table Quarters (see below)
Secondary (10pts) – Kill Points (see below)
Tertiary (5pts) – One objective is placed in the center of each table quarter not being deployed in. The player who holds this objective, using standard objective rules (pg. 123), wins the tertiary.
Quaternary (+1pt) – For each of your scoring units still alive at the end of the game. Fleeing units or units still in reserves count as destroyed.
Modified Table Quarters
To claim a quarter you must have more scoring units in a table quarter than the enemy does. A unit may only claim one quarter. If a unit is in more than one quarter then you must declare which they are claiming.
At the end of the game you score points for each quarter you hold. The player with more points wins the primary mission. The points are as follows:
Your Deployment Quarter – 1pt
Opponent’s Deployment Quarter – 3pts
Other Two Quarters – 2pts
For each enemy unit destroyed you get 1 KP (kill point). ICs and dedicated transports are also worth a KP. Units that have fled off the board, or are fleeing at the end of the game, are worth KP. Also any units in ongoing reserves at the end of the game are also worth KP.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
** If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his/her entire army), then you may use the remaining turns, if there are any left, to achieve the missions. Tabling your opponent is not an automatic win, you still need to accomplish the missions.
Spearhead – The table is divided into quarters. Measure out 12″ from the board center; that’s the dead zone. The player who chooses deployment zones selects a table quarter and the other player deploys in the one diagonal from that. You deploy in your table quarter respecting the 12″ dead zone which you cannot deploy in.
Standard game length (pg. 122), or time, whichever comes first.
Night Fighting (pg. 124), Reserves (pg. 124)