Mission: Battlefield Superiority (Updated)

I have been wanting to create a new mission for a while and finally got around to it. I’ve written a bunch of other missions that we use at the LGS for tournaments and campaigns. This one is to add to that library so we can keep rotating missions around. The aim is to keep it simple as they seem to most well received, especially at tournaments. I like using a scaling point method to determine the victory threshold. This allows people who only get in 2-3 turns to still be capable of scoring massacres. Putting a hard point limit difference makes that near impossible, as well as it’s hard to find the right values without getting a lot of sample data.

Battlefield Superiority

Mission
You must claim as much of the battlefield as you can.

Objective
You need to claim table quarters to score points. To claim a quarter you must have a scoring unit in a table quarter with no enemy units in that quarter. You cannot claim more than one quarter with a unit. If a unit is in more than one quarter then you must declare what quarter they are holding.

At the end of the game you score points for each quarter you hold. The points are as follows:

Your Deployment Quarter – 1pt
Opponent’s Deployment Quarter – 3pts
Other Two Quarters – 2pts

Deployment
Spearhead

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative

Calculate Results
Massacre – 5 points or more than than your opponent
Major – 4 points or more than than your opponent
Minor – 2 points or more than than your opponent
Draw – Any other condition

* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.

Battle Point Modifiers
+1 holding the opponent’s deployment quarter
+1 having none of your units in your deployment quarter at the end of the game
+1 if the enemy is not claiming your quarter
+1 if you hold at least three quarters at the end of the game
+1 if all your scoring units survived

  • Anonymous

    Interesting mission. Not sure how much I like having more “points per turn” missions, though.
    The problem with this one is that an early lead by a speedier army really screws a slower, heavier army.
    Take a matchup of my biker list versus a gunline IG force. That IG force doesn’t want to crowd the centerline of the quarters, risking antitank fire into Russ side armor, or krak grenades pinned to their Basilisks. Playing a gunline like a gunline makes for an auto-loss for the poor IG player. The Guard player could wipe out every one of my scoring units on turn three, but still be massacred if I grabbed two of the 2pt quarters for even one turn.
    Same thing happens with King of the Hill. Grabbing the center objective is so easy for Horde armies, and anyone without dedicated assault DeathStars loses by default because they don’t play a melee army. A Space marine army simply cannot win against a Horde force in King of the Hill, due to strength of numbers and Fearlessness (via Mob Rule, or Synapse, or Chaos Icons).
    Per-turn point totalling doesn’t feel like the way forward.

    • Well, easy enough to change it to calculate the total at the end of the game, not per-game turn. In which case the results would need to change. Maybe:

      Massacre – 5pts or more than your opponent
      Major – 4pts or more than your opponent
      Minor – 3pts or more than your opponent
      Draw – Any other condition

  • Pingback: Weekly Wrap-up: Always Something to Work on - Creative Twilight()

  • Pingback: Weekly Wrap-up: Tournment Bound - Creative Twilight()

  • Pingback: Quick Report & Marine List Idea - Creative Twilight()

  • Pingback: April Tournament Report: Snow...Seriously? by Thor - Creative Twilight()

  • Pingback: Weekly Wrap-up: Tournment Bound by Thor - Creative Twilight()

%d bloggers like this: