I have been wanting to create a new mission for a while and finally got around to it. I’ve written a bunch of other missions that we use at the LGS for tournaments and campaigns. This one is to add to that library so we can keep rotating missions around. The aim is to keep it simple as they seem to most well received, especially at tournaments. I like using a scaling point method to determine the victory threshold. This allows people who only get in 2-3 turns to still be capable of scoring massacres. Putting a hard point limit difference makes that near impossible, as well as it’s hard to find the right values without getting a lot of sample data.
You must claim as much of the battlefield as you can.
You need to claim table quarters to score points. To claim a quarter you must have a scoring unit in a table quarter with no enemy units in that quarter. You cannot claim more than one quarter with a unit. If a unit is in more than one quarter then you must declare what quarter they are holding.
At the end of the game you score points for each quarter you hold. The points are as follows:
Your Deployment Quarter – 1pt
Opponent’s Deployment Quarter – 3pts
Other Two Quarters – 2pts
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
Massacre – 5 points or more than than your opponent
Major – 4 points or more than than your opponent
Minor – 2 points or more than than your opponent
Draw – Any other condition
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.
Battle Point Modifiers
+1 holding the opponent’s deployment quarter
+1 having none of your units in your deployment quarter at the end of the game
+1 if the enemy is not claiming your quarter
+1 if you hold at least three quarters at the end of the game
+1 if all your scoring units survived