Mission: Defensive Onslaught v1.0 (Updated)

In my continuing efforts to create more tournament missions for my FLGS I’ve written this new one. I’m sticking with keeping things simple but different enough that it should be interesting.

Defensive Onslaught

Objective
Five objectives will be placed: one in the center of the board and one in the center of each table quarter.

To claim an objective you need to end your movement phase with a scoring unit within 3″ of the objective with no enemy units within 3″ of that objective. A scoring unit can only claim one objective a turn. Once claimed the objective becomes yours and you do not need to stay within 3″ of the objective to hold it. Any objective can be turned over by the enemy and change hands. They just need to claim it as noted above.

If a scoring unit who claimed an objective, or objectives, is destroyed then the objective(s) they claimed reverts to neutral. This includes if the unit is falling back at the end of the game.

Deployment
Spearhead

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative

Calculate Results
Massacre – You hold 4 objectives or more than your opponent
Major – You hold 3 objectives more than your opponent
Minor – You hold at least 1 more objective than your opponent
Draw – Any other condition

* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.

Battle Point Modifiers
+1 for claiming the objective in the enemy’s deployment zone
+1 for having none of your scoring units within 3″ of an objective
+1 if the enemy holds no objectives
+1 destroying more of the enemy’s scoring units than he/she destroyed of yours
+1 if the enemy never took an objective from you

  • Anonymous

    I think the victory conditions should read three, two, one more objective held for the massacre, major, minor. Also, I’m a little unclear how I would capture an objective from the enemy. Do I just need to contest it in order to have it “not be theirs” anymore? What happens if I destroy the scoring unit that is holding an objective?

    Also, I’m worried this really, really, really favors assault armies. A 30 strong Ork boyz units can stretch itself out to grab an objective in the backfield and still be alot closer to the enemy. Perhaps the work around can be that scoring units can carry the objectives with them and if they break and/or are destroyed they drop the objective or are no longer counted as “claiming” it.

    As it stands, it’s possible, RAW wise, that you could table an opponent and still get massacred if you hold only one objective while he holds 4. Especially if you are a slow army or only managed to kill off his army in the last turn.

    • “To claim an objective you need to end your movement phase with a scoring unit within 3″ of the objective with no enemy units within 3″ of that objective. A scoring unit can only claim one objective a turn. Once claimed the objective becomes yours and you do not need to stay within 3″ of the objective to hold it. Any objective can be turned over by the enemy and change hands. They just need to claim it as noted above.”

      They take it from you the same way you took it, ending movement within 3″ of an objective, though I’m going to change it to needing to touch it with a model instead of a 3″ range.

      You don’t contest objectives, you either have them or you don’t, as noted above with rules on claiming them.

      Sure, you could table someone last turn and still lose if they hold more than you, it’s intended. I’m not a fan of tabling = auto-win because then people fail to play the mission. If your goal is tabling someone and you lose for it, so be it.

    • I know what you mean now about tabling someone. They could have snagged 4 objectives and you table them but since they don’t need to sit on the objective to hold it, they still hold it while dead.

      How about something where if the unit that claimed the objective dies then any objective they claimed reverts to neutral?

      • I just updated it to do what I mentioned, reverting objectives if the unit who took them dies. That should still keep things interesting without the potential for losses that shouldn’t occur.

        • TheRhino

          That’s going to require some book keeping on the players’ part, to remember which scoring unit “turned on” which objective.
          Maybe put in a suggestion to number the objectives with scraps of paper or something, and also mark the scoring units with matching markers.
          Colored chits, poker chips, etc.

          • Yeah, the dice marker method would probably be best. Put a color on the objective and the matching color on the unit.

  • TheRhino

    See, I’m of the mind it should be four for a Massacre, three for a major, and two for a minor.
    My real concern is that armies with the ability to take large model count units (30-strong Boyz is always bandied about) can encircle an objective, and never give it up. The sheer real estate the unit takes up, coupled with its close combat ability, makes it about to keep any unit but a Furioso Dread with Blood Talons from getting to said objective in anything less than three or four turns.

    • True, it’s always hard to shift a mob like that but at the same time you don’t need to squat an objective. A fast army, like yours, can zoom to an objective, claim it and zoom off to another without needing to sit around and babysit it. You could potentially turn 2-3 objectives in a turn. Now the horde needs to decide to come turn yours over or defend what they have.

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