Five objectives will be placed: one in the center of the board and one in the center of each table quarter.
To claim an objective you need to end your movement phase with a scoring unit within 3″ of the objective with no enemy units within 3″ of that objective. A scoring unit can only claim one objective a turn. Once claimed the objective becomes yours and you do not need to stay within 3″ of the objective to hold it. Any objective can be turned over by the enemy and change hands. They just need to claim it as noted above.
If a scoring unit who claimed an objective, or objectives, is destroyed then the objective(s) they claimed reverts to neutral. This includes if the unit is falling back at the end of the game.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
Massacre – You hold 4 objectives or more than your opponent
Major – You hold 3 objectives more than your opponent
Minor – You hold at least 1 more objective than your opponent
Draw – Any other condition
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.
Battle Point Modifiers
+1 for claiming the objective in the enemy’s deployment zone
+1 for having none of your scoring units within 3″ of an objective
+1 if the enemy holds no objectives
+1 destroying more of the enemy’s scoring units than he/she destroyed of yours
+1 if the enemy never took an objective from you