Defensive Onslaught v2.0.0
Primary (15pts) – Modified objectives.
Secondary (10pts) – Victory points.
Tertiary (5pts) – Destroy all of the enemy’s troop choices.
Quaternary (+1pt) – Each table quarter you hold.
Five objectives will be placed: one in the center of the board and one in the center of each table quarter.
To claim an objective you need to end your movement phase with a scoring unit within 3″ of the objective with no enemy units within 3″ of that objective. A scoring unit can only claim one objective a turn. Once claimed the objective becomes yours and you do not need to stay within 3″ of the objective to hold it. Any objective can be turned over by the enemy and change hands. They just need to claim it as noted above.
If a scoring unit who claimed an objective, or objectives, is destroyed then the objective(s) they claimed reverts to neutral. This includes if the unit is falling back at the end of the game.
The above mentioned methods are the only ways a unit losses an objective. You also cannot have your Unit A claim an objective and while you still own that objective have your Unit B come claim it from them after.
To claim a table quarter you must have a scoring unit in a quarter with no enemy units in the quarter. If a unit is in more than one table quarter then they must choose which they are holding; you can’t score two different quarters with one unit.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.