I’ve made a minor change to the size of the central zone. It’s now smaller so that all the zones are almost identical in size. With this change I’m moving this to release version 1.0.0.
Divide & Conquer v1.0.0
Primary (15pts) – Divide & Conquer (see below).
Secondary (10pts) – Kill points.
Tertiary (5pts) – Hold more objectives with scoring units. Objective placement is noted below in Divide & Conquer.
Quaternary (+1pt) – For each of your elite, fast attack or heavy support units that are in a zone that you’ve claimed.
Divide & Conquer
The table will be divided into 5 zones by placing objectives. From the center of the table measure 18″ to the east and west (towards the short edges), and place objectives there. From the center of the table measure 18″ north and south (towards the long edges), and place objectives there. This will create a diamond-like shape.
You are trying to capture the zones. Each table quarter, minus the center area created by the objectives, is a zone. The center area, as defined by the inside area of the objectives, is the fifth zone. To claim a zone you must have more victory points within a given zone than the enemy. Units in more than one zone will contribute towards the zone the majority of the unit is in. If the unit is evenly split between two zones then you must declare which zone they are contributing towards as they can’t claim more than one zone.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.
Spearhead but use the area defined by the objectives as the dead zone instead of the usual 12″ from center method.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.