Mission: King of the Hill v1.0

Here’s a new mission I’ve been working on. Some players at the LGS, including myself of course, got some play testing done with it so this should be a relatively polished version…I hope.

King of the Hill

Mission
Secure the the objective while preventing the enemy from doing the same.

Objective
One objective is placed in the center of the table. At the end of each game turn you gain points if you hold the objective (standard objective rules).  The points vary based on what turn it is:

Turn #1: 1pt
Turn #2: 2pts
Turn #3: 3pts
Turn #4: 4pts
Turn #5: 5pts
Turn #6: 6pts
Turn #7: 7pts

Deployment
Spearhead

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative, night fight turn #5 onward

Calculate Results
Massacre – 2.5 times more points than your opponent
Major – 2 times more points than your opponent
Minor – 1.5 times more points than your opponent
Draw – Any other condition

Battle Point Modifiers
+1 destroying all enemy Troops
+1 for having none of your units in your deployment zone at the end of the game
+1 if you held the objective for 3 consecutive turns
+1 if one of your HQs was attached to a scoring unit and held the objective on the last turn
+1 if the enemy never held the objective

  • Anonymous

    Single objective missions are tough since some armies are not really made for holding stuff right in the middle of the battlefield for turn after turn.

    Also scoring at the end of each game turn really puts the player going first at the disadvantage every single turn instead of just add the end of the game. Maybe this is needed in the new world of alpha strike lists but we used rules like this in an apoc side table where old space wolves just got destroyed by old nids since anything he could get to the center could just get destroyed on the nid turn.

    http://twilight40k.blogspot.com/2009/04/40000-points-of-apocalypse-side-tables.html

    • Bkbutlerme

      Every army can take the challenge of this scenario. It is an awesome test of your ability to have a force that can take and then hold, ability to make the decision right for your list, and tactics to keep the opponent away. I loved playing it, will certainly do it again….

    • While I agree, whether your first or second and the type of army you play has an impact, I also feel it should. I enjoy the strategic decisions that need to be made based on going first or second. I used the scoring on player turns for the Attack and Defend mission and it seems to fit really well there, but I wanted this one different and going on game turn fits the theme of King of the Hill more than player turn.

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