Both sides are trying to recover valuable objects from the field while preventing the enemy from doing the same.
Five objectives are to be used. One objective is placed in the center of each table quarter and one in the center of the board. Models may not be within 1″ of an objective during deployment.
To claim an objective you must secure it and escort it off the table with a scoring unit or an infantry unit. Jump infantry can only claim an objective if they are a scoring unit. To secure an objective the unit must end its movement phase with one model in base contact with the objective. Units that are pinned/gone to ground, falling back, in assault, or otherwise unable to move freely, are not able to secure an objective. A unit may only claim one objective.
Once secured the objective is removed from the table and is now being held by the securing unit. That unit must then leave the table using any table edge to claim that objective. If any model from a unit that has secured an objective moves into contact with a table edge, the entire unit is removed from the game and counts as having claimed that objective. The unit does not count as having been destroyed.
If a unit holding an objective is destroyed then the objective is dropped as near the center of the destroyed unit as possible. The objective may not be placed within 1″ of any unit or model. If dropping it near the center puts it within 1″ of a model then move it the least distance possible from the center point to be at least 1″ away from a model.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
Massacre – Claim three or more objectives than your opponent
Major – Claim two objectives more than your opponent
Minor – Claim one objective more than your opponent
Draw – Any other condition
Battle Point Modifiers
+1 if your opponent claimed no objectives
+1 if one of your HQs (attached to a unit or not), claimed an objective
+1 for having none of your units in your deployment zone at the end of the game
+1 if you claimed the objective in your opponent’s deployment zone
+1 if you claimed both objectives placed in the empty table quarters
Originally when I wrote this and we play tested it we ran across something. My opponent was playing Blood Angels and only had one unit that was not jump infantry, his Death Company. The first version of this just had infantry as able to claim, no jump infantry. That of course created a problem for him considering his one unit that could claim the objective was also subject to rage, making it near impossible to accomplish. So, we decided to let jump infantry claim objectives.
Now, I’ve rewrote it to state only jump infantry can claim if they are a scoring unit, so this removes Stormboyz, Assault Marines, etc. But, does that seem the right way to go about it? I want to let any infantry claim objectives, not just scoring units, but a balance needs to be struck so an army like I faced on Wednesday isn’t able to just run off with objectives unscathed in the first few turns either, but at the same time be able to claim objectives.
The other thing that came up was a unit claiming more than one objective. I didn’t write at the time that you couldn’t and so we played it that you could. With his fast army he was able to get a unit to claim more than one objective which in the end gave him a massacre win over me. I rewrote it so you can only claim one objective with a unit, seems only fair. The idea of units running off the table with objectives is to create some tough choices but if a unit could claim a bunch of objectives then it makes those choices easier.
With that change I think it will help reduce the issue mentioned dealing with fast jet pack armies claiming objectives. His army only had four units total capable of getting objectives, one of which was Death Company. With this change he would have only secured three objectives at the end to my one and instead taken a major win.