Both sides are trying to recover valuable objects from the field while preventing the enemy from doing the same.
Five objectives are to be used. One objective is placed in the center of each table quarter and one in the center of the board. Models may not be within 1″ of an objective during deployment.
To claim an objective you must secure it and escort it off the table with a scoring unit or an infantry unit. Jump infantry can only claim an objective if they are a scoring unit. To secure an objective the unit must end its movement phase with one model in base contact with the objective. Units that are pinned/gone to ground, falling back, in assault, or otherwise unable to move freely, are not able to secure an objective. A unit may only claim one objective.
Once secured the objective is removed from the table and is now being held by the securing unit. That unit must then leave the table using any table edge to claim that objective. If any model from a unit that has secured an objective moves into contact with a table edge, the entire unit is removed from the game and counts as having claimed that objective. The unit does not count as having been destroyed.
If a unit holding an objective is destroyed, or forced to fall back, then the objective is dropped as near the center of the unit as possible; before making a fallback move if applicable. The objective may not be placed within 1″ of any unit or model. If dropping it near the center puts it within 1″ of a model then move it the least distance possible from the center point to be at least 1″ away from a model.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
Massacre – Claim three or more objectives than your opponent
Major – Claim two objectives more than your opponent
Minor – Claim one objective more than your opponent
Draw – Any other condition
Battle Point Modifiers
+1 if your opponent claimed no objectives
+1 if one of your HQs (attached to a unit or not), claimed an objective
+1 for having none of your units in your deployment zone at the end of the game
+1 if you claimed the objective in your opponent’s deployment zone
+1 if you claimed both objectives placed in the empty table quarters