Mission: Search and Destroy v1.0b

Here’s a new tournament mission idea for my FLGS.

Search and Destroy

Primary (15pts) – Search and Destroy

Secondary (10pts) – Victory Points

Tertiary (5pts) – Bloody Foresight

Quaternary (+1pt) – For each of your troop choices at or above 50% starting strength.

Search and Destroy
Use the seize ground rules with an addition. Objectives are treated as AV14 and can be destroyed. If you get a wrecked or explodes result then the objective is removed. All other results are ignored. The objective is treated as a vehicle unit with regards to multi-assaulting. Additionally, objectives cannot be moved upon, IE: you can’t park a model on top of one.

Bloody Foresight
At the start of the game each player will write down in secret how many kill points they think they will get. At the end of the game show your opponent the amount you wrote down and the player closest to the value written down without going over wins this objective.

Pitched Battle

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative, night fight (turn #1)

* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objectives.


I began playing Warhammer 40K in 2006, and have been an avid player and hobbyist since then. I have also been blogging about 40K for almost as long as I've been playing it, having started Creative Twilight in 2009.

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  • Todd the Goalie

    How do you define cover and obscurement for objectives? Will army abilities affect them (Blood Angels’ Sanguine Shield for a 5+ cover, Kustom Force Field, etc etc).

    • I suppose I should make a statement in the mission. No wargear of any type would effect the objective and it’s standard 5th edition regular old LoS rules for cover and such to the objective.

      • Todd the Goalie

        Probably “no wargear, special rules or other modifiers can affect the objective marker”.
        The other issue you might face is standardization of objective markers. If one table is using scenic markers with flags, barrels, crates, etc and another is using flat, featureless markers like poker chips, there’s some odd stuff that’s going to happen. You’ll have folks parking a ring of Ork Boyz around that poker chip and denying LOS 100% to it. You’ll also get people claiming that their own model bases prevent LOS to the objective and such.

        • True enough but destroying an objective isn’t the goal, it’s an option. You’re still trying to claim objectives per-normal rules, I just added that ‘feature’ to them is all.

  • Hippie

    How about no LoS required?  No cover saves allowed, if you have range you can shoot it.  Normal assault rules would obviously apply.

    • Nah. Not needing LoS to it is only going to make it easier for shooty armies to just remove objectives. Take Orks vs Tau. Tau could just sit back and pop the objectives while they squat on their own and force the Orks to come to them just to be able to claim one.

  • ming from b&c

    I’d clarify for those reading too hard that the goal is to capture objectives and hold them as normal, but you can also destroy them so nobody can score on them.

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