This particular mission idea I’ve been tossing around for a while. I like the idea of both players trying to accomplish something different while preventing the other from accomplishing their mission. I feel it creates a very interesting dynamic that should keep both players on their toes. That being said, since I’m writing this for tournament play at the LGS I want to try and keep it fair and as balanced as possible. A mission like this we’d probably use for round one at a tournament, not later rounds.
You’re trying to achieve your mission while preventing the enemy from achieving theirs.
After deciding deployment zones, but before deploying, each player must choose two of the missions below. You must elect one mission as your primary mission and the other as the secondary and write it down. Do not show it to your opponent until the end of the game.
Battlefield Control – Hold more table quarters with scoring units than your opponent.
Domination – Get more kill points than your opponent.
Blitzkrieg – Have at least four units of any type in the enemy’s deployment zone.
Against the Odds – Hold the center of the table with a scoring unit.
Surgical Strike – Destroy all enemy troops and HQ units.
The primary mission is worth 2 points and the secondary mission is worth 1 point.
* NOTE: A single unit can only perform one mission. For example, if you take Battlefield Control and Against the Odds then a single unit can not claim a table quarter and the center, they have to choose which they are performing.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
Massacre – 3 points more than your opponent.
Major – 2 points more than your opponent.
Minor – 1 point more than your opponent.
Draw – Any other condition
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the mission objective.
Battle Point Modifiers
+1 if your least expensive unit is alive. This excludes dedicated transports and anything taken as an HQ allowance, IE: Command Squads could count since they aren’t taken as an HQ allowance.
+1 If you have at least one transport vehicle alive.
+1 for destroying the enemy’s most expensive unit.
+1 if you accomplish a mission that you did not select as primary or secondary.
+1 if at least one enemy unit to fled off the board.