Moving this mission to a final version by simplifying it as people seem to hate a severely modified kill point system.
Target Priority v2.0.0
Primary (15pts) – Kill points. In addition each player nominates one enemy unit that does not use a HQ slot and that unit is worth 2 kill points. You may nominate vehicles except for dedicated transports.
Secondary (10pts) – Three objectives using seize ground rules (rulebook pg. 91).
Tertiary (5pts) – Destroy all enemy HQs.
Quaternary (+1pt) – For each elite, fast attack and heavy support unit of yours alive and not in your deployment zone at the end of the game.
* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.
* If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up.
Standard game length or time, whichever comes first.
Infiltrate, scout, deep strike, reserves, outflank, seize the initiative
* NOTE: If you table your opponent then you may use the remaining turns, if there are any left, to achieve the missions.