Mission: The Long Haul v1.01

Based on some great feedback by eriochrome I’ve changed up the mission a bit. So, here’s v1.01 of The Long Haul mission. I changed the deployment zones to be larger and also changed how outflanking is done. Eriochrome had suggested a cool method he’s used on a mission but I ended up going with an idea I had. I just wanted something simple for outflank.

The Long Haul

Advance and control up to two objectives while preventing the enemy from doing the same.

Two objectives will be used, one given to each player. Objectives are placed after deciding deployment zones but before deploying any units, starting with the player that will deploy first. The objectives cannot be placed in either deployment zone or impassable terrain and may not be within 12″ of each other.

Short edges are used in this mission. Deploy up to 24″ from a short edge.

Game Length
Standard game length or time, whichever comes first.

Special Rules
Infiltrate, scout, deep strike, reserves, outflank

*Reserves will arrive from your deployment edge, the short edge
*Outflanking is done from the corners of your enemy’s deployment zone

Calculate Results
Massacre – Hold both objectives
Major – Hold the enemy objective with the enemy not holding your objective
Minor – Hold your objective with the enemy not holding their own
Draw – Any other condition

Battle Point Modifiers
+1 destroying all enemy troops
+1 having more troops in the enemy deployment zone than in yours
+1 destroying all enemy transports (including Drop Pods & Mycenetic Spores), while having at least one of your transports left
+1 if you had a unit arrive from reserves and it is holding the enemy objective at the end of the game
+1 if the only enemy units left are in their deployment zone


I began playing Warhammer 40K in 2006, and have been an avid player and hobbyist since then. I have also been blogging about 40K for almost as long as I've been playing it, having started Creative Twilight in 2009.

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