Mission: Vengeance 1.0.0

VengeanceUpdating this one for 6th and in turn taking it out of beta. If you’d like a cleaner version of this for printing or downloading then you can snag it here.

Vengeance v1.0.0

Missions
Primary (15pts) – Vengeance (see below)

Secondary (10pts) – Objectives (D3+2). Place using normal rules (pg. 121), and claiming them using normal rules (pg. 123).

Tertiary (5pts) – Table quarters. Have more scoring units wholly in a table quarter than the opponent to claim each quarter.

Quaternary (+1pt) – For each unit of yours valued at 3 KPs or more alive at the end of the game. See Vengeance noted below regarding unit KP value.

Vengeance

This is kill points (KP), with the following modification. For every kill point a unit gains it becomes valued at an additional kill point. Example, Squad A kills off 3 enemy units and so Squad A is now valued at 4 kill points (1 normally + 3 for each KP they gained). If an enemy unit kills off Squad A then that player gains 4 KP and the unit becomes worth 2 KP themselves (1 normally + 1 KP for killing Squad A).

To be clear, whatever unit landed the killing blow that eliminated an enemy unit is the unit that becomes valued an additional KP. This includes an IC attached to a squad. If the IC landed the killing blow then the IC is valued higher, not the squad. Additionally, whatever unit that last shot at an enemy unit which failed morale and ran off the board, or was considered destroyed at the end of the game, becomes the unit valued higher.

Additionally, some situations may arise where it’s unclear who landed the killing blow. In these situations the unit that has a higher KP value is the unit gains the extra KP. If both units/models are valued the same then your opponent chooses which unit/model gets the KP.

Kill Points
For each enemy unit destroyed you get 1 KP (kill point). ICs and dedicated transports are also worth a KP. Units that have fled off the board, or are fleeing at the end of the game, are worth KP. Also any units in ongoing reserves at the end of the game are also worth KP.

* All objectives are completely impassable. They cannot be moved upon by anything whatsoever, no exceptions.

** If a mission is tied or neither player achieve it, with the exception of the quaternary, then both players split the points for that mission rounding up. Also, If you table your opponent (destroy his/her entire army), then you may use the remaining turns, if there are any left, to achieve the missions. Tabling your opponent is not an automatic win, you still need to accomplish the missions.

Deployment
Dawn of War (pg. 119)

Game Length
Standard game length (pg. 122), or time, whichever comes first.

Special Rules
Night Fighting (pg. 124), Reserves (pg. 124)

  • therhino

    I’m guessing IC vs IC challenges also affect this? IC#1 kills IC#2, so IC#1 is now worth 2KP, whether he was in a squad or not. But if IC#1 kills SGT#2, no additional KP for IC#1.

  • JustHippie

    If I have an IC joined to a unit(let’s say Blue scribes to Flamers) and they all shoot the same weapon(Breath) those wounds are saved as one pool since they are the same AP so how do we determine which wounds get applied first? It could be the final kill is the next wound so who gets it and is now worth +1 KP? If they shoot different weapon profiles and go in separate pools there is no issue.

    • therhino

      “Additionally, some situations may arise where it’s unclear who landed the killing blow. In these situations the unit that has a higher KP value is the unit gains the extra KP. If both units/models are valued the same then your opponent chooses which unit/model gets the KP.”

      • JustHippie

        Ooops, missed that one.

        • :)

          Yeah, there’s just no way to account for all possibilities and thus that disclosure.

  • Amberclad

    On the tertiary objective, what if you have a unit in 2 table quarters, what happens then? May need to be clearer. I really like the page references in game length, deployment, special rules. I may also be good to note if Mysterious objectives/terrain is being used. This would be a good clarification for tournaments. Same goes for warlord stuff. Also, have you ever considered making all the objectives worth the same amount of points? I feel like this could eliminate or at least fight against bad match-ups. For example, if you have a draigowing army go against an MSU army, then because this mission has an emphasis on KP, the Draigowing army has an advantage. Where as if the objectives were worth the same amount, the MSU could focus on trying to claim objectives/table quarters, and the draigowing could focus on beating face. Just my 2 cents.

    • Regarding table quarters, it reads as, “Table quarters. Have more scoring units wholly in a table quarter than the opponent to claim each quarter.” Note the use of the word wholly. If the entire unit is not in the quarter then it doesn’t claim it, period.

      I need to think on the equal value objective/missions.

      • Amberclad

        So if you have a unit in 2+ quarters, then they can’t capture anything?

        • Correct.

          • therhino

            That seems a little rough, until you remember that 6th Ed allows premeasuring at any time. So, you can double check your placement when near the quadrant edges so you don’ tget boned by one model being 1mm over the line.

            • Very good point.

              I also like to mix stuff up. I don’t want table quarters played out the exact same way in every mission I use them. Varying it up keeps the missions a bit more unique that way, otherwise it just becomes tossing together the same basic missions/objectives over and over and that’s dull.

      • JustHippie

        It’s already equal if you think about it. The Draigowing takes primary(KP based)-15pts, the MSU gets secondary and tertiary(objective based)-15pts.

        • Pretty much. The idea of each mission is that it’s not entirely suited for one style of army. None of my missions are all about objectives or all about killing the other dude, it’s always a mix.

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