I played a 1,500 game with my Chaos Space Marines, with Daemons allies, against Khorne Daemonkin. I felt like busting out my Keeper of Secrets, who hasn’t seen the table in years now, and it’s one of my favorite models I’ve painted.
Here’s the list I ran.
Disciples of Twilight (Chaos Space Marines) w/Daemons Allies – 1,500
- Sorcerer – Psyker (M3), Combi-bolter, Force Weapon, Terminator Armor, Spell Familiar
- Keeper of Secrets – Psyker (M3), Lesser Reward, Greater Reward x 2
- Vengeance (Chaos Space Marines) x 5 – Veterans of the Long War, Plasma Gun
- Aspiring Champion – Melta Bombs, Combi-plasma
- Redemption (Chaos Space Marines) x 5 – Veterans of the Long War, Meltagun
- Aspiring Champion – Melta Bombs, Combi-melta
- Rhino – Dozer Blade
- Daemonettes x 10
- Chaos Bikers x 5 – Meltagun x 2
- Champion – Meltabombs
- The Unbound (Spawn) x 5 – Mark of Nurgle
- Maulerfiend – Lasher Tendrils x 2
- Obliterators x 3 – Veterans of the Long War, Mark of Nurgle
My opponent’s Khorne Daemonkin list (briefly) was: Chaos Lord, Herald of Khorne on Juggernaut, Berzerkers (9), Bloodletters (18), Flesh Hounds (8), Spawn (2), Bloodcrushers (3), Soulgrinder, Land Raider.
Now that I think about it, this may be the first time I’ve fought against Khorne Daemonkin.
We rolled up the Spoils of War mission for Maelstrom. The one where you can steal objectives from your opponent. I picked up the new Supremacy Tactical Objective cards last week, and I liked them, so I gave them a shot in this game as well. The cards are generally harder to accomplish, but they offer a bigger reward when you do. It’s a risk vs reward approach that I enjoy.
I setup first and kept my heavy hitters pretty central to be in range of my psychic powers. I figured my opponent would come right at me, it’s Khorne after all, and so that way I could swing those units where needed.
My opponent loaded my left flank pretty heavy, with a few units to my right. He then scouted up his Hounds on my left.
The only cards I will recall this entire game, I had to get two even objectives and two odd objectives. I shuffled units to do just that. My Sorcerer cast Endurance on the Spawn, who were holding a board center objective, and took a wound from Perils. My Obliterators and CSM on the left fired into the Hounds, taking out around 4 of them. I, amazingly, made a 10″ charge with my Obliterators into the Hounds. I smashed up a few more, and only a few Hounds remained.
I scored the card I mentioned, and managed to get 5pts for it (D3 + 2).
My opponent advanced the Crushers on the right, with the Herald, to get into my Bikes. The Berzerkers on my left, with the Chaos Lord, jumped out of the Land Raider to charge into the Hound + Obliterator combat, and subsequently score the objective we were fighting on. His Bloodletters, and both Spawn, charged into my Spawn unit in the center. With Nurgle Spawn, and Endurance, my Spawn took a wound. In return, the Spawn mauled the Bloodletters. His Lord and Berzerkers got into the Obliterators, but did little damage. The Chaos Lord challenged my Sorcerer, but he failed to wound. My Sorcerer did a wound back though. Oh, and the Bloodcrushers smoked my Bikers.
The rest of the game was just close combat after close combat, which I love. That following turn, my Sorcerer cast Iron Arm. He then went to cast Endurance, got Perils, and died. I should have gone for Endurance first to have Feel No Pain against Perils. I never have any luck with psykers…
Overall, on the left my Keeper of Secrets bailed out the Obliterators, and later took out the last Spawn and summoned Bloodcrushers. I had rolled the left flank, and he had rolled the right. His Bloodcrushers were just running all over my right flank, while the Keeper was doing the same on the left. He had eventually busted through the center as well, my Spawn finally dying off, and met up with the right flank units. However, they were all depleted units and the game had come to an end.
The final score was 15-14, my lead.
It was a hell of a game. I almost forgot how Khorne Daemonkin worked. The first few turns I had my opponent up against the ropes, and I was feeling really good about things. At one point I had managed a 13-6 lead. Then the Blood Tithe kicked in, and he fought back hard. I knew he was feeling like victory was lost, and he’s a relatively inexperienced player, so I was coaching him through the last few turns. A few solid turns saw him get within 1pt of me.
Both of us were wiped out. I had the Keeper left and two Obliterators. He had a few Bloodcrushers and two Bloodletters.
I was very glad for the Keeper this game. He was easily my MVP. The rest of the list, barring the damn Sorcerer, did well. Things seemed to work well together overall. It’s a bit of a top-heavy list, with the Keeper and Obliterators sucking up a lot of points, but those seem to be the lists I do well with.