Tag Archives: 6th Edition
Games Workshop is cranking out the 6th edition codices and Tau has definitely been one many players were anxious for. As always I like to get a feel for initial impressions of a codex and then later on re-poll once the dust has settled. Considering how popular Tau are, I’m really hoping to get a lot of votes for this one. Don’t let me down ;)
Anyway, vote away on what you think of the new Tau codex.
It’s been a little over a month since I put up the poll asking what you all thought about the new Daemons codex. The results are interesting. So far it’s the lowest rated codex in 6th edition based on the polls I’ve done here anyway. Here’s the results.
The highly anticipated Daemons codex is here. I have not had the chance to look at it yet but I know it drastically changes everything. How that plays out in the long run will be interesting but for now I’m looking to get some initial reactions to the new codex.
It’s been a month since I put the poll up and the votes are dying out so it’s time to tally the results. I like doing these polls early on in a codex’s life to get the first impressions and then months later running the same poll to see how opinions have changed. Always interesting seeing how views alter once that new car smell wears off.
I spent two days working on this; once I got started I was obsessed with hammering it out. This is a long and exhaustive blog entry but hopefully worth while and not too confusing for any non-neophyte 40K players out there. If you are as confused or frustrated by the 6th edition rules for challenges as I am, read on…
I haven’t been spectacularly productive over the holidays but I have made some decent progress on my Grot IG allies. I’ve done a few experiments that didn’t pan out but I’ve narrowed in on how I want to model the core allied infantry detachment so it should be steady progress for a little while to come.
Those of you who read my post on Imperial Guard Allies for the Orks already know that I’m a fan. I even managed to get in a game with Thor using Necromunda proxies that confirmed my suspicion that they would be a good fit. Now it’s time for some models! Since their debut in Gorkamorka I have been a fan of the Rebel Grots. I picked up some of the models back then but never really found anyone else who was into Gorkamorka so they’ve just been grots in my Ork army. I’ve seen other people post Rebel Grot armies based on the idea and I’ve wanted to build one of my own. It’s a daunting undertaking to convert an entire IG army but an allied detachment is the perfect opportunity to start one in bite sized chunks!
On the surface Grottrogg did not seem particularly special. He was kunnin, sure, but not any more kunnin than your typical Blood Axe nob. He was as tough, strong, and brutal as his fellow nobs but still nothing out of the ordinary. What set Grottrogg apart was luck. He had always been lucky and he had learned to recognize when to take advantage of any unexpected turn of events but he had also learned not to push his luck too far. It was this luck, and his ability to seize upon any opportunity, that would set Grottrogg apart time and time again.
On Monday I wrote about my plan to add Imperial Guard allies for my Ork army. On Wednesday night I had my first chance to try them out. Thor and I played The Long Haul at 1500 points. Thor reviewed the battle briefly but I wanted to go over how my army worked in the battle. One game isn’t enough for a decisive analysis but it is often enough to get a feel for whether the parts of an army fit together. So far the feeling it good.
As I have been re-acquainting myself with the orks and adapting them to sixth edition I’ve noticed that they (still) have some issues dealing with tanks at long range. I’m working on some tankbustas to help with this, but even these are only really good against tanks when they get up close. Lootas are better against tanks in sixth but still struggle with AV12+. In fifth edition I ran primarily Speed Freek builds, using speed to overcome the ranged disadvantage. In sixth I have option of allies so I’m considering some Imperial Guard.
Shortly into 6th edition I decided to shelve the Space Wolves for a bit and bring the orks back out. My biggest reason for doing this was a chance to work on something different. Although there are plenty of things you can do to the marine models there is a freedom of expression with the orks that isn’t quite the same with other armies. Anyway, I wanted to review what my games with the orks have taught me so far.
If you’ve been reading my posts for the last couple of months you know I’ve been working to pull together an army for the Standish Standoff 2. Thor did a good job of covering the basics so I won’t re-hash too much of what he covered but it was a great event and I wanted to cover my experiences. I do have some criticisms to make, but they are very minor.