Tag Archives: Battle Report

Weekly Wrap-up: Always Something to Work on

I’ve finally, I think, completed the tournament software I had been creating for use the Crossroad Games. It’s pretty simple really. You add your players and create matches. It has a random match pairing feature and a point based match pairing feature to easily set up matches with a single click. It tracks the points for each match and runs a total for each player so at the end of the day it’s all there, no messing around. It also tracks paint scores and sportsmanship if being used. The cool part, as a player, is it’s all publicly accessible so you can see how you did for any tournament that was entered into the system. This software should save us a lot of time at the tournaments and get us rolling and out of there sooner.

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Campaign Report: 2,000 for Week #4

Last night was another game in our ongoing campaign. It was a standard 2,000 game with the exception of being able to shoot to other tables from your table. You had to have range to do this, which naturally limited who could even bother trying. We played capture and control with spearhead deployment. I was playing Ming and his Ultramarines and I played Fate’s Angels, my Marines.

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Campaign Report: 1,850 for Week #3

Last night was out third week in the campaign at the LGS. We ran an 1,850 game playing my mission King of the Hill. We had 10 players last night, five on each team, and we rolled for random opponents. As luck would have it I got to play the other team’s captain, a brutal Blood Angels player.

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Campaign Report: Second Week – Team Game

Campaign MysticHaving played our mega-battle the other week and teams now set, last night we played a team game for the campaign. Each team determined the players on their side who would pair up and then who they played was determined randomly. My Orks paired off with a Necron player (who normally plays Space Wolves), and we faced a Tyranid and Blood Angel army. The other game was Daemons and Space Wolves (my team), against Imperial Guard and Necrons (other team).

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Quick Report: January Team Tournament

Tournament: Bad DaySaturday was the monthly tournament at the LGS. This month was a random partner team tournament: 1,250 per-player with 1 HQ, 0-1 Elites, 1-3 Troops, 0-1 Fast Attack and 0-1 Heavy Support with the ability to double up one 0-1 slot. We had a pretty good showing with 10 teams (20 players), and I was paired up with a Tyranid player who I’m acquainted with, a co-worker of Kamui. I’d run through his list but I’m still terrible at remembering Nid unit names. I had my Necrons and ran this list here.

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Weekly Wrap-up: A Busy Few Weeks

Christmas interfered with putting one of these up last week. Let’s see, a new author started here, EvantheNoob, and you can read his intro and say hi over here. He’ll be getting up some articles in the near future so keep an eye out.

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Campaign Report: Mega-battle

At the LGS we began a campaign last night. The first battle was simple, bring 500pts and join the free-for-all mega-battle. We had 12 of us last night and so we set up an 8′x8′ table and commenced the chaos.

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Quick Report: Another Team Tournament Practice

Last night we got in another practice game for the upcoming team tournament at Crossroad Games. The tournament will be 1,250 per-player and has a restricted forge organization: 1 HQ, 0-1 Elites, 1-3 Troops, 0-1 Fast Attack, 0-1 Heavy Support. You can double up one of the 0-1 slots. Oh, and it’s random partners.

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December 1,850 Tournament Report

Tournament: BearLet’s dive right in, shall we? So, I ran a this Shrike list I have been toying with. My first game was against ShinyRhino/Todd the Goalie. He was running a biker army with Khan in a Command Squad and a Librarian with Assault Marines. The mission was spearhead deployment with objectives placed in the unoccupied quarters. To win you needed more objectives and kill points. I got first turn and picked the quarter with a building to put my Devs in while forcing him into open terrain, though he had some walls to hide behind, which he did. I took up firing positions to be able to hit him as he came around the walls.

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I’ll be heading out for the 1,850 tournament at the LGS shortly. Tomorrow will be another Community Pimp and so Monday I’ll try and get a summary of today’s events up.

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Quick Report: Ready for the Tournament

Tournament PreparationLast night I got to test out my Shrike list; thanks to those who’ve helped me refine it. I was hoping to get in two games since I got to the LGS earlier than usual, but Murphy’s Law was in effect and I only got in one game and started that later than I wanted.

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Preparing for the 1,850 December Tournament

December TournamentWith some great feedback on my previous Shrike list post, I played an 1,850 game last night. We have a tournament coming up in a few weeks and this is my intended list. The only changes from the previously modified list is putting two flamers in the Assault Squad, which freed up 5pts (dropped the plasma pistol), that I spend on a combat shield for that Sarge. Here it is:

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Twas the Night Before Thanksgiving

And I got stomped. Played two games last night at the LGS and was trying out my Shrike list. I had swapped out the Predator in that list for Scouts in a Storm, in the 2K list, and my 1,850 list was that same minus the Scouts and Storm.

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October Tournament Report

Tournament: So CloseYesterday at the LGS we played an 1,850 tournament. A few months ago I began advocating we remove army composition and this month was our first without it. At the end of the day we were asked what we thought and nobody noticed a difference, that army composition wasn’t in place. That’s the appropriate answer in my opinion.

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September Team Tournament Wrap-up

Tournament: Sad PandaThis was the second team tournament I’ve done and like the last time I had a good time. It’s nice to have someone to confer with and discuss strategy as you play. Of course there’s the interesting pairings that occur too that make for fun games.

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Weekend Wrap-up: Mix O’ Stuff

Wednesday night I got in a game against a new comer to the shop. We played a 1,500 game of Marine on Marine for annihilation. I got smoked, plain and simple. For some reason when I play annihilation I always forget to go for the easy kill points and spend too much time focusing on the tougher units, the threats. By the time I realize I’m down on points it’s too late to climb out of the hole. One of these days I’ll play that damn mission correctly.

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