Tag Archives: Space Marines

Kamui’s Summer Challenge 2011: One Down…

Ok, so the summer is slipping away and I’m far from finished with my army.  The Bjorn conversion took a lot more time than I’d expected.  The good news is that I’ve finished the modelling I need to field my list, and the paint scheme I’ve chosen lends itself well to batch painting.  I have one full squad of Grey Hunters finished and a bunch more underway.

Below are some pictures of the first squad finished, 10 Grey Hunters with 2 Plasma Guns, one Mark of the Wulfen, and one Wolf Standard:

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Battle Report: ‘ard Boyz Practice

I managed my second practice game for ‘ard Boyz last night at my FLGS. As nice as it would have been to have gotten in more practice games, especially since this list is completely revised from my last, I’m not going to sweat it.

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Kamui’s Summer Challenge 2011: Falling behind

Hello all,

Raimos, my counts-as-Bjorn conversion, has taken a little longer than I had hoped, putting me about a week behind on the rest of the army.  The good news is that I’m happy with the way the model is coming together so I think it’s been worth the delay:

Posted in Hobby, Kamui's Summer Challenge 2011, Series | Tagged , , , , , | 4 comments

Road to Glory Campaign: Conclusion

Last week I didn’t get up a report but it was a thorough spanking and wasn’t a ton to go over. I was tabled by turn five by a great Tyranid player. That made this Wednesday night the final game and the way the campaign works it was the game that decided it all. Despite being thrashed consistently every week, the Imperium could still win the campaign.

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Kamui’s Summer Challenge 2011: Reavers Origin Part 1

Imperial records contain very little about the Black Wolf Space Marines.  What is known is that they were once a Great Company of the Space Wolves.  The Black Wolf Lord, whose name is not indicated in the archives, was rewarded for heroic service in battle with command over Herjolfsnes.  A recently rediscovered planet on the southern fringe of Space Wolf territory, scans of Herjolfsnes indicated a population of nomadic tribes and rich mineral resources.  The entire company set off on a crusade to claim this jewel for the Space Wolves.  Early transmissions from Herjolfsnes indicated that successful contact had been made with the natives and that construction of a planetary defense base had begun.  Several months after the landing all transmissions fell silent.  In time, scouting ships were sent to investigate but no sign could be found of Herjolfsnes or the Black Wolves.  Although it is possible that the Sagas of the Space Wolves contain more information about the Black Wolves and their fate Imperial inquisitions into the matter have met with nothing more than veiled references to the Black Stone.

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Crossroad Games 40K July Tournament Report

This month was a 2K tournament at my FLGS and we were trying something new. We’ve been using a scoring system with massacre, major, minor and draw and opted to try a multiple objective format with primary, secondary, tertiary and quaternary. It’s a system I’ve seen used at a lot of other places and one some of us tried at an out of town tournament we attended and liked. The idea is to allow someone to always have the ability to score something and to allow for players with a bad game, as in they didn’t score a massacre, to still be able to stay in contention. I rewrote three of my mission to use the format and we ran with those.

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Kamui’s Summer Challenge 2011: Bjorn Again

Hello all,

In my last post I included pictures of the pilot for my counts-as-Bjorn dreadnought, Raimos Sun-fist.  This model is based on an AOBR dread but I wanted something more distinctive for something that represents a Bjorn equivalent so I decided to replace the front of the model with the gunner cockpit from an Eldar Falcon and make the pilot visible.  This is the result so far:

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Kamui’s Summer Challenge 2011: Decisions Decisions

I’ve been pouring over the Space Wolves codex, sifting through my collection, and hunting around the web for tips and deals in the effort to build a list that will be effective and doesn’t cost me a lot more money.  After a little play-testing (and even some modelling!) I’ve settled on a starting list at 2000 points:

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Lessons Learned: Campaign Report Week #3

Continuing into week #3 for the campaign at the LGS I was paired off against a Chaos Marine player. The game was seize ground with pitched battle deployment and a few catches. First, terrain features were nominated as objectives. Second, as the defender (the Imperial side having lost last week), I had to deploy my entire army first and then the attacker got to decide if he wanted first or second turn.

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Kamui’s Summer Challenge: Reavers progress

I’ve been working on shoehorning my old marine collection into a usable Space Wolves army.  As you can see my old collection is somewhat eclectic.

 

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Road to Glory Campaign – Week #2 Report

As we continue the summer campaign we move into week #2. Another incredible showing at the LGS too with 22 players. We rarely reach that many for monthly tournaments.

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Road to Glory Campaign: Week #1 Report

I hope everyone had a great holiday weekend, well, those in the US anyway. Of course, hopefully everyone else had a great weekend too. My wife and I went on a mini-vacation and just got back last night. Now it’s back to the grind.

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Weekly Battle: Fate’s Angels vs Team Edward

Wednesday night I got in a game against Blood Angels, an army I routinely have problems dealing with effectively. We ran a 2,500 game to try to work out some ‘ard Boyz ideas. Here’s the list I put together.

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Kamui’s Summer Challenge 2011: Introduction

For a long time now I’ve been forming the vision of my marines reborn.  I’ve been tweaking my fluff to match with current canon and gathering some of the models I wanted to include.  It looks like I’m going to have some extra modeling time during July and August so I’ve decided to set a goal of a completely painted 2000 point army by the end of summer.  For your entertainment, and for my own motivation, I’ll be posting my progress here.

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June’s Team Tournament Conclusion

The team tournaments at the LGS are probably the most looked forward to events we have. It’s generally 1,000 to 1,250 per-player so beginners can generally make the points and having a partner always lends a different atmosphere to the games. This past Saturday was no exception for turnout with 20 players in attendance.

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Weekly Battle: Last Practice Before Saturday’s Tournament

This Saturday is the LGS’s team tournament. It’s 1,250 per-player, random partners with a modified force org: 1 HQ, 0-1 elites, 1-3 troops, 0-1 fast attack, 0-1 heavy support. You can double up one of the 0-1 slots. This makes pairing up easier to avoid things like 4 heavies.

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