Still plugging away at the Tau fandex, in this section I will cover Troops.
First the lowly Fire Warrior, backbone of the Tau.
Fire Warrior WS 2 BS 3 S 3 T 3 I 2 A1 W 1 Ld7 4+ Save Unit Size 8-12. 10 points each
One can be upgraded to team leader for 5 points. Team Leader has access to war gear.
WS 3 BS 3 S 3 T 3 I 2 A 2 W 1 Ld8 4+ Save
Pulse Rifle S 5 Ap 5 Range 30 Heavy 2 / Rapid Fire
Pulse Carbine S 5 Ap 5 Range 18 Assault 1 Pinning can use strength of gun in assault and counts as extra close combat weapon.
Can take a Devilfish for 80 points.
AV 12/12/10 Burst Cannon and 2 gun drones. Skimmer
Devilfish upgrades
Advanced Power Management 5 points
Disruption Pod 5 points 5+ Invulnerable
Decoy Launchers 5 points. Use once to move a penetrating hit to glancing. ???Time declared???
Flechette Charges 10 points. Move vehicle out of assault range by one inch, one time use.
Target Locks 5 points. Target Multiple Units.
Sensory Spines 10 points. Ignore Terrain effects.
May pick one of the following.
Sky Ray Missile defense system 30 points. Turret mounted system comes with 6 seeker missiles and 2 hardwired marker lights.
Command Relay 20 points. Allows all units within 12 inches to use Vehicles leadership value. If Devilfish is occupied by a Etheral the stubborn USR is also given to all units with in 12 inches.
This is the start of the troop section. I am obviously playing around with the Devilfish. The idea is to make it more versatile and hearty.


















