Thor’s Showcase: Chaos Space Marines – Helbrute

This Chaos Space Marines Helbrute has been pretty much done for a while. By pretty much I mean I had everything done and sealed except for the ranged weapon arm and the weapon under the power fist. For a while I wasn’t sure what other weapon I wanted to give him so he sat in limbo for a bit.

As you can see, I decided to arm my Helbrute with a missile launcher. I think it’s a great all-around choice but it’s also magnetized should I opt for something else. I love the look of the havoc launcher so I converted it a bit to work on the Helbrute, nothing major. I normally don’t run a combi-bolter on my Helbrute, Chaos has to pay for it, but I had created it a long time ago and figured I may as well paint it up and slap it on for some shots. The combi-bolter is also magnetized.

Anyway, enough rambling and on to pictures.

I’m pretty happy with how this Helbrute came out. It was a conversion I started a long time ago, back when they were Dreadnoughts, not Helbrutes. I figure he’s a more recent addition to the Disciples of Twilight, my Chaos Space Marines warband, so he lacks the mutated look the new Helbrutes have.

  • It’s a very effective conversion, and well painted as always. Nice work!

    • Thanks.

      There’s something about Dreadnoughts that I’ve always liked even though they tend to be mediocre at best on the table.

      • I feel the same way about dreadnoughts. I want them to be gods on the table just because they’re so cool. In reality they tend to be more of an interference unit for me. They don’t usually earn their points back in carnage but they usually draw enough fire to let other units to do their jobs. Of course, there are plenty of games where they go down immediately or I just put them someplace stupid where they can’t get anything done :P

        • Yeah, you do picture a veteran Marine entombed in a walking tank to be pretty bad-ass.

        • JD Brink

          In 5th edition mine used to take hit after hit after hit and be a real bad ass. In 6th, they all pop pretty fast.

          And I like your use of the havoc launcher here, btw.

          • Thanks.

            Yeah, in 5th they held up well, but then again most vehicles did. It’s not hard to glance down AV12 in 6th. We’ll see what 7th brings to vehicles…

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