This past Saturday was a 1,500 40K tournament. I decided to try something different and bring along a Khorne heavy force. The list is here but bear in mind it was built for fun, not optimized competitive play.
I wanted to get a Land Raider in my list to check it out. I had previously tried it once before and that’s never much of an evaluation. I also just had to the urge to put down the Khorne units I had into a single list to see what would happen *shrugs*
My first game was against Imperial Guard with the focus on objectives. His list was pretty infantry heavy and backed up by some tanks. The first two turns saw me take a serious pounding from shooting. My Spawn unit was down to a single Spawn, I had three Hounds left and they were locked in combat and my Bloodletters were limping along with around three of them left. It wasn’t looking good with most of my assault threats neutralized. However, I did get my troops where I needed them. Then I finally hit his lines with what I had left.
Soulgore took out two 10-man infantry squads on his own before going down. My Maulerfiend rampaged a Leman Russ, a Mortar Team and a small infantry squad trying to hold his only objective. My Chaos Marines took out an infantry squad in combat as well. By the end of the game I had claimed more objectives but with the other points to be earned the final score ended up at 25-10 in my favor.
Next game was against Grey Knights with Iron Hands as allies. The mission focus was a central objective we needed to grab. This was one of those games where nothing goes right at all for various reasons. ultimately I underestimated his list and did not commit enough resources where they were needed and paid dearly for it. I took an ass kicking here with a score of 26-6.
Final game was against Necrons. It wasn’t a flying circus but more of a nod to the old phalanx style Necrons in the previous codex. This was a straight up brawl. I hit a large 20-man squad of Necrons with a Lord and the spider-dude on turn #2 with Hounds, Spawn and Soulgore and rolled it. I basically drove my army into the center of his. I would try to assault and he would rapid fire the hell out of me. The game was neck and neck until the bottom of the final turn. His Monolith killed off my last two Berzerkers and then snap-fired and glanced the last hull point off my Land Raider. He rolled four dice with 6’s to hit, got I think two, and then got one 6 from there, game over. Those last two kill points gave him the primary mission; so close! The final score was 18-13 in his favor.
Only one win on the day but ultimately three good games. At least I scored in each game and I have had worse showings. The big take-away for me was that the Chaos Land Raider may be the worst one going but it’s still an AV14 vehicle with four hull points and not worthless. In the second game it went down to a Stormraven who nuked it with a multi-melta. I lost it in that last game and that was on turn #6 to a long shot scenario. So, I may start adding in the LR now and then, especially since I now own one :)
As for the Khorne focus, meh. I’m all for an aggressive style of play but I don’t see doing such a Khorne heavy focus again. It was something I had to do though, to get it out of my system, and I’m glad I did.