This past Saturday was a 1,500 40K tournament at my FLGS. It was a food drive and so you brought in canned goods and non-perishables to get in-game abilities like re-rolls, +1 strength, etc. I played Disciples of Twilight, my Chaos Marines, using this list: http://cmdctr.net/lists/disciples-of-twilight-1500-mech/. Last week I explained the idea behind the list.
First game was against Blood Angels. The same player TheRhino played that day. It was a game where little went as planned. I had my five Spawn take a charge from 10 ASM with a Priest and hold up very well. I threw my five Nurgle Bikers into the mix because I’ve learned Spawn are great at holding up units, not so much at breaking through them, and I had to make four armor saves and failed every single one to leave the Champion. Between some bad luck, and really some bad planning on my part, I took a loss of 19-15.
Second game was against Ultramarines. The game had a lot of back and forth and we both shared some bad luck. Five Tactical Marines holding up my five Spawn really threw a wrench in my plans and I wasn’t able to cross the table as fast as I wanted. I was also down to 1-2 models in my scoring units by the game’s final rounds. Ultimately the game came down to one dice roll. I had his five Tacticals in combat and won, he failed his morale and then…I caught him. Had I not caught him I’d have gained 3 more points, and him 3 less, for an even draw. Instead he took the win here with 20 – 14.
Now, I had lost both games at this point but they were both great and very close. Then I face Lukas‘ Necron silliness. In short, unit of Wraiths with D-Lord, unit of Wasp-things (Forge World), with D-Lord, 2 x five Warriors. Allied in were some Grey Hunters with Rune Priest and Thunder Cav. Think that covers it.
So, I have the initiative seized, one less turn of firing on him, and we’re in combat on turn #1. Despite charging, it was not a combat on my terms, it was a necessity and one he dictated to me. You all know how that goes. He basically just rolled my army while I flanked out my Maulerfiend and Bikers to try to claim a center objective, my deployment was lost, but that was denied to me as well. The game ended with me taking a loss of 32 – 0.
I walked away 0-3 for the day, which makes me sad. I have had a rough go in 6th all along. Initially struggling with an outdated codex and then trudging along with an army built for another edition, another codex, and trying to build it up into something fitting my play style. All through that I have still done reasonably well, considering, at tournaments. Wednesday night games, 40K night at my FLGS, never seemed to go very well but I was holding up in tournaments. Going 0-3 for the day was like a huge kick in the nuts and a big step backwards; especially since the list I played was intentional and not built out of necessity. This edition of the game continues to plague me; no fault of the edition though.