It’s been three months since the release of Warhammer 40K 7th edition and it seems people are getting accustomed to it and more comfortable with the rules. I thought I would take a look at 7th edition now that some time has passed.
This is not a full on review of 7th edition but instead a look at some of the more notable aspects of it. I am also not a competitive player and my gaming is pretty well limited to the LGS I play at. I’m an average 40K gamer and this is just my humble opinion and observations.
If there’s one thing that had a majority of players up in arms it was the introduction of Unbound armies. It was one of the early confirmed rumors before the rulebook hit and quickly started shadowing the release of the 7th edition. It put a sour taste in the mouths of many, myself included. One of the few balancing elements of 40K, the Force Organization Chart, was being thrown out the window. The doors were being kicked wide open.
I don’t know about you but I have yet to face an Unbound army. I have played 19 games so far in 7th edition and not seen one Unbound army. The rule Objective Secured seems to have kept many Unbound armies as a passing thought to many players. To build a successful Unbound army I feel is far harder than many think as you have to be able to overcome the lack of Objective Secured.
I’m glad to see that this particular threat, Unbound armies, has remained just a threat and nothing more; at least in my area. I would be cool seeing a thematic Unbound army but not one geared at just tabling an opponent.
This was yet another rumor confirmed early, the psychic phase. The 40K community seemed split on the subject at first.
It’s a powerful phase of the game by all means. The ability to cast psychic powers with no impact on your movement, shooting or assaulting is a huge boon to psykers. I feel that psykers got more powerful in 7th. They are not casting as much as before, and now they face being shut down on any power cast, but the overall change of powers into a phase of the game really benefited psykers.
That being said, where I play, psykers aren’t the big scary threat they could be. I find many players are forgoing a psyker completely. Some people just don’t want to deal with another phase of the game when it’s voluntary. Others take a psyker to boost their army but I’m not seeing the psyker abuse that could be happening and I’m glad for it.
Maelstrom of War Missions
The introduction of the Maelstrom of War missions had a lot of players extremely excited. I couldn’t wait to see how dynamic mission would play out; how they would alter the game itself.
I am now, as I was then, still excited about Maelstrom of War missions. I’ve heard players complain about them, and I have read some valid points against the Maelstrom missions, but I still love them. It has made for a completely different game of 40K. How you build a list varies when considering Maelstrom of War missions. Of course, how the missions play out is night and day from the old missions.
In short, I enjoy the close games they create and the fact that you are never out of the game. I have seen games with 8pt margins swing in favor of the player who was trailing for so long. It’s a constant back and forth struggle for both players trying to achieve missions while preventing their opponent from doing the same.
Maelstrom missions are easily one of my favorite new features of 7th edition.
Codices, Supplements & Dataslates
The first 7th edition codices are out: Orks, Space Wolves and Grey Knights. There’s a distinct trend developing with these codices too. Force Organization manipulation is far more toned down than it was in 5th and 6th edition. In general the new codices are offering point reductions, boosting underused units and toning down some of the more powerful units. The codices are serving as a great base to build an army from and then Games Workshop has been keeping a fast and steady stream of supplements coming to give you some of those old builds you enjoyed and to inject a bit more flavor into the army.
Dataslates are available to get some cool formations and new units as well as further increase the potential of a codex.
It seems that Games Workshop has realized we do not want to wait years before seeing new material for our favorite armies. We are getting new stuff at a breakneck pace these days and it can be overwhelming. However, I would rather be overwhelmed with too many choices than wait 4-5 years before I see something new again for my armies.
In time I feel this will level out to a more moderate pace and be far easier to keep up with. That being said, some players look at all this new stuff as required material and increasing the cost of the game. Nobody is required to buy a codex supplement or a dataslate, it’s all optional and not needed to play a game of 40K. You still only need your codex and a rulebook to play. The choices are there should you choose to utilize them but they are just options, additional ways to play an army.
As much as I love my Chaos Space Marines, I have only bought the Crimson Slaughter supplement for them. I do not own Black Legion or any of the dataslates. I may eventually pick them up but I’ve gotten along just fine without them as well.
The game of 40K is a vastly different game than it was a year ago but a far better game in my opinion. No edition of the game is without its share of problems but I have found 7th edition to be the most streamlined and cleanest edition I have played and I have played since 4th edition. The game is evolving, our armies are evolving and we have never been presented with so many options as to how we play as we are now.
What do you think of 7th edition? Was it a major shakeup for you or were you able to adapt quickly? What’s your favorite aspect of 7th?