As with last week’s battle report and wanting to play test my revised missions, we did so last night and ran King of the Hill. I was playing against an IG player, amongst other armies, and he was running an in-progress Air Cavalry list. This player is someone I’ve played a lot at the LGS and lose against way more often than not, especially against his IG. His list was roughly:
* Straken w/Command Squad: Astropath, Officer of the Fleet, Medic and some body guards + Vendetta
* Vets w/plasma guns + Vendetta
* Vets w/meltas + Vendetta
* Platoon w/lascannons
* Mortar Team
* Dudes in a Chimera (I forget…)
* More Dudes in a Chimera (see last note)
* Storm Troopers w/plasma guns
Think that’s it. Here’s what I ran.
* Librarian w/TDA, SS (null zone, gate of infinity)
* Assault Termies x 5 w/TH, SS + Redeemer w/armor, MM
* Tacts x 10 w/flamer, las + Sarge w/c-melta, fist + Rhino w/HK
* Tacts x 10 w/melta, MM + Sarge w/melta bombs, c-flamer, power sword + Rhino
* Scouts x 5 w/shotguns x 2, pistol + CCW x 2 + Sarge w/melta bombs, power sword
* Storm w/MM
* Speeders x 2 w/HF, MM
* Assault Marines w/flamer x 2 + Sarge w/SS, fist
* Devs x 5 w/ML x 4
I won the roll and picked a quarter that had some line of sight blocking elements but I was more interested in putting him in the open opposite me. I set up castled around with Redeemer with my Rhinos and Speeders, set up Devs in some woods and a combat squad of Tacts with their lascannon in some ruins. He set up his blob in the center of his quarter, Vendettas ahead of them, Chimeras flanking each side of his blob and his Mortar Team way back. Storm Troopers were to deep strike in.
I infiltrated my ASM + Shrike just over 18″ from his Vendettas and scouted up the Storm with Scouts to 12″ from the Vendettas. He scout moved all Vendettas 24″ away from my sneaky units.
Not a ton of effective shooting on my part in turn #1. I did down a Vendetta with Vets and they pinned. My ASM + Shrike and Scouts charged into the blob and I put two ASM on the Chimera and my Scout Sarge on the Chimera. I stunned the Chimera and took out a few in the blob but they were stubborn and held on.
He took some shots on my Redeemer, getting nowhere, dropped my Storm and a Speeder, then counter-charged my Scouts with Straken and the Command Squad, as well as the Mortar Team. With my attacks on the Chimera I exploded it with catastrophic results. When the dust settled on the explosion, around 12 from the blob died and half-ish of the Chimera occupants. I lost a Scout from it and I believe an ASM. The rest of my attacks saw a handful more go down and I lost one ASM in return and my Scouts. The blob failed morale and ran, as did the Mortar Team. The Command Squad then took around 12 fearless wounds and roughly half of them died from it. Combat remains locked.
So turn #2 I moved up my Redeemer and unloaded the Termies + Libby, getting ready to roast the pinned Vet Squad and charge the other but he conceded the game. My extraordinary assault, which was aided by good rolling on my part and some terrible ones on his, had taken out about half his army and he just didn’t see how he was going to pull through.
Brutal. I’ve only had a few people in years of playing concede a game so early, never at the end of turn one though. I can’t entirely blame him, though in his spot I’d have fought through, but it was a bit demoralizing I’m sure taking such a hit so early. He’s a great player too, my record against him prior to this being only two wins against him with ten losses and one draw.