Fate’s Angels

Chapter Colors
The primary color is bone with red and black as accent colors, and black inlays on the shoulders. Company colors are designated on the right shoulder trim and the left shoulder is always red trim with a black inlay. The Chapter emblem is a scythe crossed with an angel’s wing.

Here’s what a Tactical Marine of the First Company looks like.

Below is the color designation for each company.

Origin
Fate’s Angels were created in the 26th founding as a successor to the Ultramarines using their geneseed.

Homeworld
The hiveworld, Vontulus, is the homeworld to the chapter. It’s located in the Ultima Segmentum, north of Ultramar with only a few systems separating them. The planet was chosen by the chapter founders for two reasons. One reason being its relative close proximity to Ultramar, allowing the chapter, once fully established, to aid in repelling the Tau. The second reason was because of the potential the populace presented for recruitment to the chapter.

The world of Vontulus is covered almost entirely in swamp lands. The cities that cover the planet are built on pilons that are driven deep into the soft land to support the towering structures. All around the cities the swamp lands remains greatly undisturbed and within the morass various creatures lurk. In the earliest years of the planet’s settlement these creatures were hardly seen and never ventured out of the mires. As time went on and more cities were established, the creatures began venturing into the cities, attacking the inhabitants. The frequency of the attacks became more common, often times weekly. In defense the cities began errecting large walls, enclosing the city within. Guns were errected on the walls to cover the entrances to the city and between the entrances, least any area be vulnerable.

The defenses had proven effective, however the creatures were learning. Where previously the attacks were by a single creature, sometimes two or three, they began coming in packs. Though the wall and gun defenses aided in repelling the attack, some creatures would still get through, there were just too many to destroy before they reached the walls. In response each city established a group that would head into the land around their city and seek out the creatures to remove them before they had a chance to gather and become a threat. These groups became simply as Shields.

The determination of the planet’s citizens, their ability to face threat head on and preempt it, were qualities that the chapter founders knew would make these men into great warriors for the Imperium.

The chapter’s fortress monestary was built amid the dangerous swamp lands, away from the cities, having no fear of the indigineious creatures of the land. Those who sought to join the chapter would have to navigate the terrain, survive the harsh land and beasts, and arrive at the fortress for the annual trails.

The ability of a potential Initiate to make it to the monestary was the first step in the long process they would endure. On average only one in five who set out for the trials would arrive at the fortress, the land claiming the lives of many, ensuring that the candidates were amongst the strongest and most dedicated the planet could offer. Most of the potential recruits came from those who served in a city’s Shield, men who were intimately fimiliar with fighting and survival.

Battlefield Doctrine & Beliefs
Though not complete followers of the Codex Astartes in their present day, Fate’s Angels organization differs greatly, they hold value in the teaching of Gulliman. His military genius is not to be overlooked and they make thorough use of his words.

Fate’s Angels hold a respect for the ideology of fate and the Chaplains will bless the Marines before battle with the words, “Fortuna rector nos.”, meaning, “Fate guide us.” They are not of the belief of fatalism yet they do not ignore fate either. Each company is assigned a Librarian who will read the Imperial Tarot to help guide their actions. Should a reading bode badly for mission, they will heed the warning and adjust themselves accordingly. Rarely has the chapter shied away from a mission as a result of a tarot reading, though it has occurred, instead they re-evaluate their plan of attack and the squads being chosen for the mission to adjust the outcome of fate in their favor.

Adaptability is the key tenet for the chapter. Their unique company organization, being both larger and composed uniquely company to company, allows them great flexibility in deployment. Most times a company is broken down into Fists, smaller fighting forces, for missions as a company can be as strong as 14 squads, more than is needed for all but the most dire of engagements. A Fist can be composed of as few as four squads, rarely ever less. The Captain, Librarian or Chaplain will usually lead a Fist but in the absence of any of those a Sergeant from a present squad will be given the position of Fist Leader for that mission. Fists are not static and are created in response to specific threats to better deal with the situation at hand.

Should a company completely fall in combat, as has happened once in their history, a new company will be created in their absence but will not take on that lost company’s designations. Instead, the new company will acquire its own company name and have its own structure. The same holds true of any squad that is lost in combat completely. Fate’s Angels view such losses as the will of fate, what must be, and so they will not tempt fate by recreating the lost companies or squads.

Organization
The organization of the chapter means it does not have a typical first company composed of Veterans. Instead, the veterans are raised up within their own company and stay within that company to provide valuable leadership and experience, making the company that much stronger for always having such squads in their ranks. Additionally, Scouts are assigned and trained from within a company.

This deviation came about out of necessity and has remained since. Originally the Fate’s Angels followed the organizational structure of the Codex Astartes. However, in the early years of the chapter they had taken heavy losses in many of the companies, two of their companies being reduced to just a handful squads, and the 6th Reserve Company was completely lost. Being a young chapter, the 1st Veteran Company had only 35 Veterans amongst them and the 10th Company only had 42 bodies between Scouts and Initiates. The chapter could only field 643 capable of battle if called upon.

Having had Chief Librarian Unnamed consult the Imperial Tarot, Chapter Master Unnamed recalled all companies back to their fortress monastery on homeword Unnamed. The tarot had revealed eminent danger for all companies. It predicted that any mission they would undertake would end in utter disaster.

With all companies back home, Chapter Master Unnamed knew he had to do something to avoid further losses and the danger the tarot was presented. So with that in mind and the reduced size of the chapter, he decided it would be beneficial to consolidate the depleted companies into full strength companies. Thus, the chapter was formed into seven companies with the Veterans composing a squad within each company. In order to consolidate into seven solid companies, the remaining reserve companies had to be assigned to the new companies. The 10th Scout Company was also broken down and assigned into each of the seven companies to further increase each company’s fighting strength.

The unorthodox company composition took some time to come into its own but when it did the results are inarguable. The expertise of the Veterans, honed from countless battles, was making its mark in each company. The Veteran Squads would lead each company’s squads in valor, prowess and efficiency if not in word. Each company would train with the Veterans and hone their own skill. Scouts were similarly affected once they were merged in with a company. They benefited from not only training in a company having its own Veteran Squads, they were also being trained in the company they would serve with as full Astartes, and as such became familiar from the beginning of their training with the company Captain. This allowed them to become acquainted with the style of their Captain and in turn be that much more prepared for the day they donned their power armor.

Another variation for Fate’s Angels was their Devestator squads. When squads were merged to make complete companies, some Devestator squads were severely reduced in size. Instead of fielding their Devestators at a reduced number, or waiting for Scouts to move into the role, they were instead placed amongst Tactical squads and any other squad where their weapon specialization was needed. Likewise, when Devestators are fielded as a full unit then Tactical squads will send members to supplement the unit. This created a symboitic relationship that worked exceptionally well. Devestators moved beyond being a unit that Scouts moved into once becoming full Astartes and instead became a unit of pure weapon specialization that was placed strategically throughout the companies.

The style of each company Captain had been altered drastically by the company structure alteration. Some companies had two Scout Squads, some seven to eight Tactical Squads, some three Devastator Squads and others three Assault Squads, plus additional tanks and Dreadnoughts, on top of the presence of a Veteran Squad within their ranks. To fully utilize the composition of each company, strategies and tactics had to be revised and created. As a result, each company has its own distinct approach and style.

Chapter Master Unnamed was pleased with the results he was seeing out of the newly forged companies. Having seven companies with a distinct style allowed him to assign companies to battlefronts where their style and approach would be best utilized to exploit the enemy.

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About the Author

Programmer by trade and miniature hobbyist by night.