I don’t like to write news or rumor articles for Warhammer 40K. There are sites out there for that, and there’s no need for me to be the 1,000th blog to share the same information. However, I did want to chat 40K 8th edition a bit because how can you not?
Note: I have since played a game of 8th edition if you’re interested in my review of it.
It’s interesting to look at the changes of the game over various editions, and our adaptations to them. When I got into 40K in 4th edition, the rules were more abstract than what we have with 7th edition. Then, from 5th edition on, we got rules that became increasingly more realistic, and in turn complicated. I remember at the time being happy for these changes. Removing casualties based on direction of attack made sense. Challenges were a cool thematic mechanic. So forth and so on.
I loved the changes at the time, and I thought I wanted those things. The result though was a game that had grown too big for its own good. Balance became impossible to achieve. Games were long and burdened by so many rules and mechanics that it was unenjoyable – for me anyway.
I’ll be honest, so far 8th edition seems like everything I want out of 40K. That may change once the rule book is in my hands, but what Games Workshop has shown us so far has been impressive. The game is returning to a more abstract approach, which I’m thankful for. A game that’s more realistic and has more depth is great for one-offs, or for something you do a few times a year. When you play it weekly, as many of us do, that level of depth becomes a chore. At my FLGS we used to play two games of 5th edition in an evening, but now some are lucky to finish one game.
I’m rambling a bit here.
A New Game
What I like about 8th edition is that it seems to be the community edition of Warhammer 40K. Games Workshop listened to all our pissing and moaning throughout 7th edition, and in turn is delivering to us the game that we asked for. It looks like GW has gone to great lengths to balance the game. There’s still that distinct Warhammer 40K feel to the game, but without being weighed down by too many rules to accomplish it. Hell, they’ve been advancing the story forward, something many of us have wanted for a very long time. I’m excited.
It has bothered me that I haven’t blogged about 40K for months and months. Despite Creative Twilight covering other games, albeit not terribly often, Warhammer 40K has always been the primary drive behind this blog. However, 7th edition just took its toll on me, and writing articles to complain about 7th edition is not something I wanted to do. I like to remain positive, or at the very least keep my mouth shut if I can’t be. So, I’ve kept my mouth shut and tried to occupy myself otherwise, though I did write about my withdrawal from 7th.
Hobby & Fluff
Once 8th edition drops I should get back to full-on hobby mode as well. I’m doing some long overdue work on a Land Raider at the moment, but otherwise keeping a low profile. Like everyone, I waiting to see all the changes that are coming, and from there decide how to proceed with my Chaos Marines. It’s not that I’m afraid something won’t be useful, but instead that new ways to play will open up, ways I prefer, and I’ll need to adapt my collection.
I’m actually looking forward to that, the adaptation of my CSM. It seems 8th isn’t going to punish you for playing an army the way you want, as is apparent with so many force organization choices. It will be a breath of fresh air to field what I want, not what the game has dictated I need to field.
With all these changes also comes the chance for me to revisit, refine, and continue the fluff for my Disciples of Twilight – Chaos Marines. Fluff is something I work on when I’m happy; when the game feels right. That’s been a long time coming for me, and I would love to do some writing again.
What are you looking forward to the most with 8th edition 40K?