Lukas here, that cheesy Necron guy. I’ve finally gotten back to writing. Obviously with the release of 6th it becomes a little difficult to talk “strategy” when it comes to Necrons. And that is one of the few things I dislike about this edition of rules. However, in my opinion it’s a very enjoyable rule set, a few minor issues here and there. But as a whole I think GW did a fair job (for once). Balancing the nuisance of vehicles (un-killable 66% of the time, unless ap1, then only 50% ) , making MC’s a little more impressive, the addition of challenges to weed out the staple Power Fist sergeant, etc etc. A lot of people complained about the addition of flyers, but I think it was a good thing. Granted it was done a little preemptively, and haphazardly (like their entire business). AA needed to be just a bit better, or Vendettas needed to be reduced in armor, or upped in points.
But anyway, I’m going to discuss my take on the rules, what strategies I find most useful.I’ve probably said it before, but I will say so again, positioning is the key to victory. Poor placement of units will almost always result in their misuse. Mobility can fix this, and it also plays a large role in determining value throughout a game. But if you don’t have to waste a turn using mobility to catch up, your army will get ahead. The issue is, 50% (or more) of the time you’ll have to re-position your army, and sometimes be forced to play at your opponent’s pace. When this happens you’ll need to do your best to first stabilize, clearing out any threats thrown at you if you’re dealing with a speedy army, or pressure when dealt with a more shooty one. If your opponent is allowed to pick their targets at will, they’ll pick the best ones (usually troops). Obviously this isn’t always true, but if you assume that it is, you can then try to beat it. Figure out what the right option is in order for your opponent to win, and then do what counters that.
I can’t give you a single strategy that will work every time, that’s impossible. There are too many possibilities and variables to consider. But if you focus on good positioning you’ll more than likely come out on top. It is the single most important skill you need. That and good dice rolling. Anyway, there will be more to come from me. Especially in the back story department, the 40k story event we have setup has reawakened the fluff bunny in me. Battle reports will also be mixed in with the fluff.