April Tournament Test List: 2000 Point Tau

TauThis will be a departure from my usual Tau list, as it hase become readily apparent that everyone has figured out how to absolutely own my poor fish-men. I’ve found that the mobility of recent 5th edition armies simply trumps my ability to shoot them as they close. So I’ve decided to go mobile myself. Here’s what I’m thinking.

2000 Points 142nd Sac’ean Urban Assault Cadre.
HQ
Shas’el- airbursting fragmentation projector,  missile pod, target lock 87
3 Fireknives – plasma, missile, multi-tracker 186
3 Fireknives – plasma, missile, multi-tracker 186
3 Fireknives – plasma, missile, multi-tracker 186
6 Firewarriors – pusle rifles 60
Devilfish – sms, burst cannons, multi-tracker, target array, disruption pod 120
6 Firewarriors – pulse rifles 60
Devilfish – sms, burst cannons, multi-tracker, target array, disruption pod 120
6 Firewarriors – pulse rifles 60
Devilfish – sms, burst cannons, multi-tracker, target array, disruption pod 120
2 Piranhas – 2 fusion blasters, disruption pods, target arrays, flechette dischargers 160
2 Piranhas – 2 fusion blasters, disruption pods, target arrays, flechette dischargers 160
Hammerhead – railgun, burst cannons, multi-tracker, disruption pod 165
Hammerhead – railgun, burst cannons, multi-tracker, disruption pod 165
Hammerhead – railgun, burst cannons, multi-tracker, disruption pod 165

10 AV11+ vehicles racing around. Hopefully that will throw a monkey wrench in people’s plans. What do you think?

  • As my friend I play the most has Tau, I can sufficiently say that I would be afraid of that list, especially since Tau is seemingly rare these days – it should catch the typical ‘internet’ lists off-guard.

  • ming from b&c

    I’m happy for you. I found that I got to hide in metal boxes myself and pull out all the stop just to keep things equal.

  • I like it. It will definitely not be what people expect out of Tau. If you properly utilize your mobility then it will be very hard to pin you down, which is usually easily done.

  • Anonymous

    You have no Kroot to delay charges- without that, you are basically praying that people can’t get close to you quickly. You also have only a very small number of Railguns, which will make destroying transports early very difficult. Some Pathfinders would also be good for the list, I think, but they aren’t as necessary.

    (I think the Shas’el’s configuration is a bit awkward as well, since he’ll often only be firing one gun.)

    • Anonymous

      yeah man, I know. The entire purpose of this list is to try something different. I usually run 5+ railguns, kroot walls, pathfinders, fireknives… you know – the usual.

      It’s tough when you go against Descent of Angels Blood Angels, Horde Orks, and Shrike marines in almost every tournament.

      Besides, I have piranhas to help delay charges. I know this isn’t the most net-listed of Tau armies, but I don’t need a net-list because our meta isn’t the net-meta. There’s been a backlash at our FLGS of the whole mech-meta to the point where almost everyone has gone to mobile infantry and biker style armies.

      • Anonymous

        Piranhas as blockers has some merit, but I think you need to invest into it a bit more heavily; you are also spending a lot on Fire Warriors, which I think hurts you. I would drop one FW/DFish squad, add another group of two Piranhas, and strap Flechette onto the other Dfish; that gives you a bit more disincentive against attackers. You could also add Flechette to one Piranha in each squad, but I think I’d rather spend the points elsewhere, such as on giving the Railheads SMS and Target Lock (which I find invaluable for blasting a transport while hitting troops as well.)

        DoA lists shouldn’t be a big problem- they really don’t appreciate masses of AP2/1 fire that Tau and put out, so just castle up and tear them to pieces as they come in. Horde Orks… anything can outmaneuver them, you don’t even need to be full mech. Shrike Marines are just like regular Marines, but with a meaningless HQ and probably on foot.

        (Bikers are another matter- they’re a very strong army and have things Tau don’t like, but their low model count hurts them a lot against our massed guns.)

        Good lists are good lists regardless of meta; the Tau “netlist” is just a way to maximize firepower while delaying enemy charges. Those are both so fundamental to the game that your meta should be largely irrelevant.

      • Anonymous

        Piranhas as blockers has some merit, but I think you need to invest into it a bit more heavily; you are also spending a lot on Fire Warriors, which I think hurts you. I would drop one FW/DFish squad, add another group of two Piranhas, and strap Flechette onto the other Dfish; that gives you a bit more disincentive against attackers. You could also add Flechette to one Piranha in each squad, but I think I’d rather spend the points elsewhere, such as on giving the Railheads SMS and Target Lock (which I find invaluable for blasting a transport while hitting troops as well.)

        DoA lists shouldn’t be a big problem- they really don’t appreciate masses of AP2/1 fire that Tau and put out, so just castle up and tear them to pieces as they come in. Horde Orks… anything can outmaneuver them, you don’t even need to be full mech. Shrike Marines are just like regular Marines, but with a meaningless HQ and probably on foot.

        (Bikers are another matter- they’re a very strong army and have things Tau don’t like, but their low model count hurts them a lot against our massed guns.)

        Good lists are good lists regardless of meta; the Tau “netlist” is just a way to maximize firepower while delaying enemy charges. Those are both so fundamental to the game that your meta should be largely irrelevant.

        • Being that I’m the Shrike Marine player he was mentioning, and that I value your opinion, Abuse, what do you mean about a meaningless HQ? Not to derail this but I’m curious now. I’m not going to stand on a podium and defend Shrike, just haven’t heard him referred to as meaningless yet.

        • Being that I’m the Shrike Marine player he was mentioning, and that I value your opinion, Abuse, what do you mean about a meaningless HQ? Not to derail this but I’m curious now. I’m not going to stand on a podium and defend Shrike, just haven’t heard him referred to as meaningless yet.

  • TheRhino

    I like it!
    It’s got none of the stuff that’s usually a liability for you: drones, Krootbastards, Pathfinders.
    Obviously, you’ll be hitting less, but with the mobility those skimmer tanks give you, you should be able to play the denial game quite well. Since the Fish are tanks, you can use some minor Mechdar tactics. The firepower coming out of the Devilfishes is minor enough that you don’t need to worry all that much about trading movement for shooting.
    The only glaring weakness I can see in our area is against deepstrikers with anti-tank guns. Podded melta, Termicide, etc can really wreck up the Hammerheads, though you can probably make that a less-enticing proposition by keeping them spread out, and away from objectives. Thankfully, we have phased out all the turn-based point-grab missions. Those would have boned you hard.

    • Actually, not all of the turn-based points missions though I think I’ll revise the last two of them. Now, if Dave actually uses the revised ones is up in the air as he often prints out my really old versions.

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