Battle Report: Chaos Space Marines vs Chaos Daemons

Chaos Space Marines: Disciples of TwilightLast night my Chaos Space Marines, Disciples of Twilight, played a game against Chaos Daemons. I’m still experimenting and brought a list to try out a Sorcerer in Terminator armor with Terminators as well as a Defiler. Now that I don’t have to make the choice of casting or running to close the gap I was curious how the foot Sorcerer would work out. With vehicles being a bit tougher in Warhammer 40K 7th edition I also wanted to give the Defiler a shot. Having AV12 isn’t great but with a 5++ and 4 hull points I figured he might at least live through turn #1 now.

My opponent was toying with a summoning list and was full on Tzeentch. Other than the obligatory Heralds and Horrors he had the Lord of Change, a Prince and Screamers. I knew it was going to be a tough fight since my list was pretty top-heavy and focused more on opening vehicles than chewing through masses of units but I figured it would at least be interesting.

We played a Maelstrom mission; the one where you always have 3 cards. He deployed first and then I stole the initiative.

I’m going to quickly summarize this game. He did well with summoning and brought in a Blood Thirster, Keeper of Secrets, 10 Daemonettes, 10 Bloodletters and a handful of Heralds throughout the game. I focused on his Prince and Screamers early on. I eventually killed off the Screamers but could not get the Prince down. Ultimately I was just overwhelmed with the summoned units and could not hold up. At the end of the game I had my Defiler left, Maulerfiend and some Marines in their Rhino. He still had most of his army and won something like 12-6.

While I don’t think that a summoning list is the boogeyman it was being made out to be, it is damn tough. The risk of perils is present, and pulling in a Greater Daemon removes your caster, but with the ability to just generate more Heralds to replace your losses it’s almost a moot point. I do honestly feel that in the hands of Chaos Daemons that a summoning list is too much. Like I said, for all your losses you’re generally making more gains so the risks are negligible. You will almost always come out ahead with summoning and force your opponent to deal with a list that’s larger than his own and constantly replacing losses. I’m not one to bandwagon or piss and moan but I honestly do feel that it’s too good. No offense to my opponent either. He’s a cool guy and I wanted to see it firsthand so it’s all good.

As for my testing, the Defiler lived through the entire game, as mentioned above. He lived through fighting Screamers, alongside the Maulerfiend, which was surprising to me. My Maulerfiend, after the Screamers, went on to fight a Bloodthirster and Keeper of Secrets and held up. The one attack with Smash went a long way to him surviving. I was pleased.

My Sorcerer didn’t do much this game. I rolled some terrible powers that were marginally useful. While the powers were lacking this game, I do like the viability of a foot Sorcerer. Probably not ideal, but I’m a sucker for the Terminator version because I just like the model.

What do you think of a Chaos Daemons summoning list? Have you managed to hold up against it?

  • TheRhino

    How did scattering go on all those units? Any drift into bad places, or did everything have an icon?

    • Scatters were never much of a factor. No icons but good rolls.

      • TheRhino

        Ah. The small range of some of the summons seems like it could be dangerous.

      • Tirelion

        My daemonettes weren’t so lucky though =p

        • They went back into reserves, instead of being destroyed, then came in next turn with a reasonable scatter. After that they snagged an objective and took down my Helbrute so I’d say they were just fine ;)

          • Tirelion

            You make a fair point. >.>

    • Tirelion

      Cursed earth was a big factor in this too. Though now that I think about it, I think I forgot to scatter the KoS that came in at the end….not that she did anything. Still though, sorry about that.

      • I’m not sure it was a huge deal ultimately. It was more a factor against the Thirster than anything and my Mauler wasn’t getting the 5’s he needed to hit him regardless.

  • Interesting to hear this – I have yet to play 7th edition, but this echoes my own nervous thoughts about demon summoning lists. I will be interested to see how it all shakes out, but suffice it to say that it seems like a really poorly-crafted game mechanic at best.

    I’ve heard that it takes a long time for these summoning lists to be played. What was your experience with the time it took?

    • It was not a fast list by any means. There’s just so much going on constantly that it’s inherently slow to play. I’d say we played our 6-turn game in about 3-hours at 1,500pts. Normally it’s 2-hours average for me at 1,500pts. Three hours doesn’t seem too bad but when you factor that most of what my opponent was doing was just moving and summoning, with some assault of course, it’s long. Meaning, it’s not so much maneuvering for position to utilize shooting and setting up ideal assaults it’s basically just playing the psychic phase the whole game.

      • TheRhino

        What did points look like at say, the end of Turn Two? In time-controlled games, do you think the summoning list foots itself in the foot by not having a lead on points when dice down is called?

        • He was in the lead the entire game but that was the luck of the draw for him by getting points for objectives he was on and sometimes being able to double up on those. That aside though, it wasn’t until later turns when he really pulled ahead so a timed game could seriously hurt this type of list for sure.

        • Tirelion

          I did get lucky with draws, at least one (maybe two) turns of drawing three cards that I was immediately controlling. I would also say that the list is waaaay too slow to play competetivly. If, in the future, I play a competetive version, the summoning will be scaled waaaay back to maybe just a single LoC doing the summoning.

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